public void AddUserToPlayerList(string token, string userPuid) { GameSession gs = (GameSession)GameRegistry.GetClientSession(token); if (gs != null) { string userToken = UserRegistry.GetToken(userPuid); if (userToken != null) { gs.AddUserToPlayerList(userPuid, userToken); Console.WriteLine("> Event: @username:{" + userPuid + "} joined @GameServer:{" + gs.PUID + "}"); } else { Console.WriteLine("> Illegal Event: @username:{" + userPuid + "} joined @GameServer:{" + gs.PUID + "}"); Console.WriteLine("> Reason: @username:{" + userPuid + "} has invaild session token:{" + userToken + "}"); } } else { Console.WriteLine("> Illegal Event: @username:{" + userPuid + "} joined unknown GameServer!"); } }
private void ApplyEffect(List <string> targets, AbilityEffect ae, int magnitude) { PlayerSession player = null; foreach (string target in targets) { player = (PlayerSession)PlayerRegistry.GetClientSession(PlayerRegistry.GetToken(target)); if (player != null && player.IsTargetable()) { ApplyEffect(player.PlayerHero, ae, magnitude); } else if (target == Boss.PUID) { ApplyEffect(GameBoss, ae, magnitude); } } }
public bool PingGameServer(string serverName) { bool result = false; string gameToken = GameRegistry.GetToken(serverName); GameSession gs = (GameSession)GameRegistry.GetClientSession(gameToken); if (gs != null) { try { // The ping test fails if any kind of Exception is thrown result = gs.CallbackChannel.GamePortalServer_OnPing(); } catch (Exception) { // Ping failed! } } return(result); }