public static int get_m_nextActor(IntPtr l) { int result; try { ClientNullActorActNextActor clientNullActorActNextActor = (ClientNullActorActNextActor)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, clientNullActorActNextActor.m_nextActor); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { ClientNullActorActNextActor o = new ClientNullActorActNextActor(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_nextActor(IntPtr l) { int result; try { ClientNullActorActNextActor clientNullActorActNextActor = (ClientNullActorActNextActor)LuaObject.checkSelf(l); BattleActor nextActor; LuaObject.checkType <BattleActor>(l, 2, out nextActor); clientNullActorActNextActor.m_nextActor = nextActor; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }