Beispiel #1
0
    public static int get_m_nextActor(IntPtr l)
    {
        int result;

        try
        {
            ClientNullActorActNextActor clientNullActorActNextActor = (ClientNullActorActNextActor)LuaObject.checkSelf(l);
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, clientNullActorActNextActor.m_nextActor);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Beispiel #2
0
    public static int constructor(IntPtr l)
    {
        int result;

        try
        {
            ClientNullActorActNextActor o = new ClientNullActorActNextActor();
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, o);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Beispiel #3
0
    public static int set_m_nextActor(IntPtr l)
    {
        int result;

        try
        {
            ClientNullActorActNextActor clientNullActorActNextActor = (ClientNullActorActNextActor)LuaObject.checkSelf(l);
            BattleActor nextActor;
            LuaObject.checkType <BattleActor>(l, 2, out nextActor);
            clientNullActorActNextActor.m_nextActor = nextActor;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }