public void Join() { gameApp.PersistAllParameters("JoinGameScene"); ClientNetworkManager clientNetworkManager = GameObject.Find("ClientNetworkManager").GetComponent <ClientNetworkManager>(); clientNetworkManager.SetupClient(); }
protected override void Initialize() { base.Initialize(); //GraphicsDevice.SetRenderTarget(new RenderTarget2D(GraphicsDevice, 64, 48)); ClientNetworkManager.SetupClient(); PauseOnFocusLost = false; IsFixedTimeStep = false; Scene = new LoginScene(); }