示例#1
0
 private void Awake()
 {
     this.gameObject.SetActive(true);
     man        = FindObjectOfType <GameManager>();
     buttonList = new List <GameObject>();
     climan     = FindObjectOfType <ClientMana>();
 }
示例#2
0
    private void Start()
    {
        climana = FindObjectOfType <ClientMana>();

        inv   = GameObject.Find("Inventory");
        Cli   = GameObject.Find("Clients");
        store = GetComponent <ValueStore>();


        currBudget = 1000;
        cliholder  = GameObject.Find("Clientholder");

        budgettxt = GameObject.Find("Budget").GetComponent <Text>();
        Timetxt   = GameObject.Find("Day").GetComponent <Text>();

        Rattingcalc();

        inv.SetActive(false);
        Cli.SetActive(false);
    }
示例#3
0
    void Start()
    {
        mann   = GameObject.FindObjectOfType <GameManager>().GetComponent <GameManager>();
        uimann = GameObject.FindObjectOfType <UIManager>();
        invman = GameObject.FindObjectOfType <InventoryMana>().GetComponent <InventoryMana>();
        climan = FindObjectOfType <ClientMana>();

        //mann = mann

        //invman =

        if (mann.tutorial)
        {
            namenum  = 0;
            Deathnum = 0;
        }



        //  Debug.Log(invman.headstoneList.Count);

        RequestedHeadstone = invman.headstoneList[headnum].GetComponent <headstoneobj>().currentheadstone;
        RequestedCoffin    = invman.CoffinList[coffinnum].GetComponent <Coffinobj>().SelectedCoffin;

        clientName.text   = ("Name:\n" + climan.Client[namenum]);
        Causeofdeath.text = ("Cause of Death:\n" + climan.Death[Deathnum]);
        client            = climan.Client[namenum];
        //  name.text = ("Name:\n"+client);
        Reasonofdeath     = climan.Death[Deathnum];
        Causeofdeath.text = ("Cause of Death:\n" + Reasonofdeath);


        climan.openclients.Insert(0, this);
        payr.text      = ("Pay: " + Pay.ToString());
        timetocom.text = ("Time to Complete: " + timetocomplete.ToString());
        currentstatus  = Status.notstarted;
        //txtcontents = textAsset.text;
        jobstatus.text = "Current Status: Not Started";
    }