/// <summary> /// Call this in the inherited class as base.SetDefaults() at the start of SetDefaults. You can change the default values after it /// </summary> public override void SetDefaults() { ClickerSystem.SetClickerWeaponDefaults(item); }
/// <summary> /// Call this in the inherited class as base.SetDefaults() at the start of SetDefaults. You can change the default values after it /// </summary> public override void SetDefaults() { ClickerSystem.SetClickerWeaponDefaults(item); }