public override void UpdateEquip(Player player) { ClickerCompat.SetDamageAdd(player, 0.13f); ClickerCompat.SetClickerCritAdd(player, 13); ClickerCompat.SetClickerRadiusAdd(player, WitherTacoLib.Math.Radius(0.5f)); ClickerCompat.SetClickerBonusPercentAdd(player, 0.1f); }
public override void UpdateArmorSet(Player player) { player.setBonus = "10% reduces the amount of clicks required for a click effect"; Mod redemption = ModLoader.GetMod("Redemption"); //RedePlayer modPlayer = player.GetModPlayer<RedePlayer>(); ClickerCompat.SetClickerBonusPercentAdd(player, (float)(0.1f * -1)); //ClickerCompat.EnableClickEffect(player, "ClickerClass:Curse"); }
public override void UpdateAccessory(Player player, bool hideVisual) { //Stats ClickerCompat.SetDamageAdd(player, 0.3f); ClickerCompat.SetClickerCritAdd(player, 15); ClickerCompat.SetClickerRadiusAdd(player, WitherTacoLib.Math.Radius(0.75f)); ClickerCompat.SetClickerBonusPercentAdd(player, -0.25f); player.GetModPlayer <ClickerSoulPlayer>().AllClickerAcc(hideVisual); player.GetModPlayer <ClickerSoulPlayer>().ForceOfProgram(); }