Esempio n. 1
0
 public override void UpdateEquip(Player player)
 {
     ClickerCompat.SetDamageAdd(player, 0.13f);
     ClickerCompat.SetClickerCritAdd(player, 13);
     ClickerCompat.SetClickerRadiusAdd(player, WitherTacoLib.Math.Radius(0.5f));
     ClickerCompat.SetClickerBonusPercentAdd(player, 0.1f);
 }
Esempio n. 2
0
        public override void UpdateArmorSet(Player player)
        {
            player.setBonus = "10% reduces the amount of clicks required for a click effect";
            Mod redemption = ModLoader.GetMod("Redemption");

            //RedePlayer modPlayer = player.GetModPlayer<RedePlayer>();

            ClickerCompat.SetClickerBonusPercentAdd(player, (float)(0.1f * -1));
            //ClickerCompat.EnableClickEffect(player, "ClickerClass:Curse");
        }
Esempio n. 3
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        public override void UpdateAccessory(Player player, bool hideVisual)
        {
            //Stats
            ClickerCompat.SetDamageAdd(player, 0.3f);
            ClickerCompat.SetClickerCritAdd(player, 15);
            ClickerCompat.SetClickerRadiusAdd(player, WitherTacoLib.Math.Radius(0.75f));
            ClickerCompat.SetClickerBonusPercentAdd(player, -0.25f);

            player.GetModPlayer <ClickerSoulPlayer>().AllClickerAcc(hideVisual);
            player.GetModPlayer <ClickerSoulPlayer>().ForceOfProgram();
        }