private void Awake() { textMesh = GetComponentInChildren <TextMesh>(); spriteRenderer = GetComponent <SpriteRenderer>(); clickableCollider = GetComponent <ClickableCollider>(); clickableCollider.OnClicked += Clicked; }
public FoolMode(Client client, ClickableCollider globeCollider, GameObject astrologyPanel) { this.client = client; this._globeCollider = globeCollider; this._astrologyPanel = astrologyPanel; }