private void Awake()
    {
        textMesh          = GetComponentInChildren <TextMesh>();
        spriteRenderer    = GetComponent <SpriteRenderer>();
        clickableCollider = GetComponent <ClickableCollider>();

        clickableCollider.OnClicked += Clicked;
    }
Beispiel #2
0
 public FoolMode(Client client, ClickableCollider globeCollider, GameObject astrologyPanel)
 {
     this.client          = client;
     this._globeCollider  = globeCollider;
     this._astrologyPanel = astrologyPanel;
 }