// Use this for initialization void Start() { click = null; //gold.text = "100"; mCamera = mainCamera.GetComponent<Camera>(); itemDescriptionPanel = GameObject.Find("ButtonDescriptionPanel"); itemDescriptionText = GameObject.Find("ButtonDescriptionText").GetComponent<Text>(); damageText = GameObject.Find("DamageText").GetComponent<Text>(); inventory = GameObject.Find("InventoryPanel").GetComponent<InventoryScript>(); gold = GameObject.Find("GoldText").GetComponent<Text>(); baseHealth = GameObject.Find("BaseHealthText").GetComponent<Text>(); DeactivateInfo(); click = GameObject.Find("NinjaContainer").GetComponent<WarriorAnimation>(); click.SetSelectedCircle(true); healthText.text = (int)click.getCurrentHealth() + "/" + (int)click.getMaxHealth(); manaText.text = click.getCurrentMana() + "/" + click.getMaxMana(); name.text = click.getName(); picture.sprite = click.getPicure(); actionInspector.AddAllButtons(click.getButtons()); if ( click is WarriorAnimation ) { damageText.text = "Damage: " + ((WarriorAnimation) click).Attack.Damage; } experienceBar.maxValue = click.getMaxExp(); experienceBar.value = click.getCurrentExp(); levelAndClassText.text = "Level " +click.getCurrentLevel() + " " + click.getClassName(); }