// Update is called once per frame void Update() { r = 0f; g = 0f; b = 0f; for (int i = 0; i < filters.Length; i++) { script = filters [i].GetComponent <Clickable> (); filtersValue [i] = script.isInside; } for (int i = 0; i < filtersValue.Length; i++) { if (filtersValue [i]) { script = filters [i].GetComponent <Clickable> (); if (script.myColor == Clickable.Colors.A) { r = 1f; } if (script.myColor == Clickable.Colors.B) { b = 1f; } if (script.myColor == Clickable.Colors.C) { g = 1f; } } } newColor = new Color(r, g, b, 1f); material.color = newColor; }
/// <summary> /// Detect, if the brush points at a paintable and set internal values (coordinates, distance, etc.) /// </summary> protected void UpdatePaintableCoords() { lastPaintable = currentPaintable; lastPaintableCoords = currentPaintableCoords; RaycastHit hit; Ray ray = GetRay(); Debug.DrawRay(transform.position, ray.direction * RayDistance, Color.yellow, 0.2f, false); Paintable hitPaintable = null; currentClickable = null; if (Physics.Raycast(ray, out hit, RayDistance)) { GameObject go = hit.collider.gameObject; hitPaintable = go.GetComponent <Paintable>(); currentClickable = go.GetComponent <Clickable>(); } if (hitPaintable != null) { currentPaintableDistance = hit.distance; currentPaintable = hitPaintable; currentPaintableCoords = currentPaintable.Uv2Pixel(hit.textureCoord); } else { currentPaintable = null; } }
public void exitClick() { if (searching) { stopSearching = true; if (timer != null) { timer.Dispose(); } TurnPop(true); popup.SetActive(true); } else { popup.SetActive(false); foreach (var clickable in Clickable.Except(Clickable.Where(p => p.Parent == popup.grid))) { clickable.Active = true; } chosenDeck = null; Game1.self.popupToDraw = null; ClickableToRemove.ForEach(p => Clickable.Remove(p)); } }
private void Clickable_MouseOut(Clickable sender) { if (!selected) { SetHighlighted(false); } }
private void Clickable_MouseDown(Clickable sender, UnityEngine.EventSystems.PointerEventData e) { this.dragging = true; this.lastY = Input.mousePosition.y; this.angle = Quaternion.Angle(this.model.rotation, this.targetOrientation.rotation); this.audio_Rotate.Play(); }
void SetupTroubleShootingBlock() { m_TroubleshootingBlock = provider.rootVisualElement.Q(k_TroubleshootingBlock); if (m_TroubleshootingBlock != null) { m_TroubleshootingBlock.Q <Button>(k_TroubleToggle).clicked += ToggleTroubleshooting; var accessDashboard = m_TroubleshootingBlock.Q(k_AccessAnalyticsDashboardLink); if (accessDashboard != null) { var clickable = new Clickable(() => { Application.OpenURL(string.Format(AnalyticsConfiguration.instance.dashboardUrl, Connect.UnityConnect.instance.projectInfo.projectGUID)); }); accessDashboard.AddManipulator(clickable); } var supportLink = m_TroubleshootingBlock.Q(k_SupportLink); if (supportLink != null) { var clickable = new Clickable(() => { Application.OpenURL(AnalyticsConfiguration.instance.supportUrl); }); supportLink.AddManipulator(clickable); } CheckTroubleshootingModeVisibility(m_TroubleshootingBlock); } }
public override void EnterState() { var generalTemplate = EditorGUIUtility.Load(k_AdsDisabledUxmlPath) as VisualTreeAsset; var scrollContainer = provider.rootVisualElement.Q(null, k_ServiceScrollContainerClassName); scrollContainer.Clear(); if (generalTemplate != null) { var newVisual = generalTemplate.CloneTree().contentContainer; ServicesUtils.TranslateStringsInTree(newVisual); scrollContainer.Add(newVisual); var gettingStarted = scrollContainer.Q(k_GettingStartedLink); if (gettingStarted != null) { var clickable = new Clickable(() => { Application.OpenURL(ServicesConfiguration.instance.adsGettingStartedUrl); }); gettingStarted.AddManipulator(clickable); } provider.UpdateServiceToggleAndDashboardLink(provider.serviceInstance.IsServiceEnabled()); } scrollContainer.Add(ServicesUtils.SetupSupportedPlatformsBlock(ServicesUtils.GetAdsSupportedPlatforms())); provider.HandlePermissionRestrictedControls(); }
public override void Interact(Action action, Clickable target) { if (action == Action.PICKUP_WATER) { CurrentState = Guy02State.WALKING_TO_WELL; } }
void SetupCrashDiag() { var crashDiagContainer = rootVisualElement.Q(className: k_CloudDiagCrashContainerClassName); if (crashDiagContainer == null) { return; } var generalTemplate = EditorGUIUtility.Load(k_CloudDiagCrashCommonUxmlPath) as VisualTreeAsset; if (generalTemplate != null) { var newVisual = generalTemplate.CloneTree().contentContainer; ServicesUtils.TranslateStringsInTree(newVisual); crashDiagContainer.Clear(); crashDiagContainer.Add(newVisual); crashDiagContainer.Add(ServicesUtils.SetupSupportedPlatformsBlock(ServicesUtils.GetCloudDiagCrashSupportedPlatforms())); m_CrashServiceGoToDashboard = rootVisualElement.Q(k_CloudDiagCrashGoToDashboardName); if (m_CrashServiceGoToDashboard != null) { var clickable = new Clickable(() => { OpenDashboardOrgAndProjectIds(ServicesConfiguration.instance.baseCloudDiagCrashesDashboardUrl); }); m_CrashServiceGoToDashboard.AddManipulator(clickable); } m_CrashServiceToggle = rootVisualElement.Q <Toggle>(className: k_ServiceToggleClassName); SetupServiceToggle(); RegisterEvent(); } }
public void ReDo() { ClickableToRemove = new List <IClickable>(); Clickable.ForEach(p => { if (p is Card || p is CardSlot) { ClickableToRemove.Add(p); } }); ClickableToRemove.ForEach(p => Clickable.Remove(p)); grid.RemoveChildren(); slots = new List <CardSlot>(); for (int row = 0; row < 3; row++) { for (int column = 0; column < 5; column++) { CardSlot c = new CardSlot(CardWidth, CardHeight, Game1.self.GraphicsDevice, Gui); grid.AddChild(c, row, column); c.clickEvent += CardSlotClick; slots.Add(c); Clickable.Add(c); } } var autoEvent = new AutoResetEvent(false); time = 0; timer = new Timer(timerStart, autoEvent, 0, 1000); grid.UpdateP(); }
public override void Interact(Action action, Clickable target) { if (CurrentState == GuyState.IDLE && action == Action.REPAIR_ROCKET) { NextState = GuyState.GOING_TOWARDS_ROCKET1; } }
private void DataCard_ButtonClicked(Clickable source) { var menuBundleCard = source as MenuBundleCard; Debug.Log("Clicked: " + menuBundleCard.AssetInfo.Name); MasterController.Instance.LoadBundle(menuBundleCard.AssetInfo); }
public bool CanInteractWith(Action action, Clickable target) { if (!target.enabled) { return(false); } if (interactions == null) { interactions = new Dictionary <Action, List <Clickable> >(); for (int i = 0; i < actions.Count; i++) { if (!interactions.ContainsKey(actions[i])) { interactions[actions[i]] = new List <Clickable>(); } interactions[actions[i]].Add(targets[i]); } } if (interactions.ContainsKey(action)) { foreach (Clickable c in interactions[action]) { if (c.GetType() == target.GetType()) { PlaySound(yesTrack); return(true); } } } PlaySound(noTrack); return(false); }
// Use this for initialization void Start() { var allClickables = GetComponentsInChildren <Clickable>(); foreach (var clickable in allClickables) { if (clickable.gameObject.name == "dismissButton") { dismissButton = clickable; } } dismissButton.setClickReleaseCallback(dismiss); anim = GetComponent <Animator>(); //choose random sprite if (spinner == null) { spinner = new RandomSpinner <Sprite>(); AllTips.ForEach(t => spinner.addNewPossibility(5, t)); } var things = this.GetComponentsInChildren <SpriteRenderer>(); foreach (var renderer in things) { if (renderer.gameObject.name == "tip") { tipSprite = renderer; } } tipSprite.sprite = spinner.getRandom(); }
public void LoadClickableInformation(BodyInformation leg) { Clickable clickable = this.gameObject.AddComponent(typeof(Clickable)) as Clickable; clickable.notifyInformation = leg.notifyInformation; // further -> PUT OnMouseOverIcon }
public void makeVC(Clickable item) { // Makes an item both visible and clickable //Debug.Log("Door "+door_number+": Making item "+item.itemName+" visible."); makeClickable(item); makeVisible(item); }
protected GameObject AddControl(string resourceName, Transform subDialog, Vector3 position, Vector3 scale, Action action = null) { GameObject prefab = Resources.Load <GameObject>(resourceName); GameObject control = GameObject.Instantiate(prefab); control.transform.parent = subDialog; control.layer = 5; //UI GameObject defaultObject = control.transform.Find(@"default").gameObject; defaultObject.layer = 5; control.transform.localPosition = position; control.transform.localScale = scale; control.transform.localRotation = Quaternion.Euler(0, 0, 0); Renderer renderer = defaultObject.GetComponent <Renderer>(); if (action != null) { BoxCollider collider = control.AddComponent <BoxCollider>(); //float scaleFactor = 1.8f; //collider.size = new Vector3((float)(renderer.bounds.size.x / scaleFactor), 1, (float)(renderer.bounds.size.y / scaleFactor)); collider.size = new Vector3(2f, 1, 2f); Clickable clickable = control.AddComponent <Clickable>(); clickable.Initialize(() => { action(); }); } return(control); }
protected virtual Clickable GetClickableFromClick() { Ray ray = targetCamera.ScreenPointToRay(Input.mousePosition); RaycastHit hitInfo = new RaycastHit(); if (Physics.Raycast(ray, out hitInfo)) { Clickable co = null; Clickable[] cos = hitInfo.collider.GetComponents <Clickable>(); for (int i = 0; i < cos.Length; i++) { if (cos[i].enabled) { co = cos[i]; break; } } if (co) { co.Click(); return(co); } } return(null); }
protected void IntialText(GameObject textObj, Transform subDialog, Vector3 position, Vector3 scale, Action action = null) { textObj.transform.SetParent(subDialog); textObj.layer = 5; //UI textObj.transform.localPosition = position; textObj.transform.localScale = scale; TextMeshProUGUI container = textObj.GetComponent <TextMeshProUGUI>(); //// container.bounds.size = new Vector3(50, 5, 1); RectTransform container2 = textObj.GetComponent <RectTransform>(); //// container2. // container = 120; if (action != null) { BoxCollider collider = textObj.AddComponent <BoxCollider>(); //float scaleFactor = 1.8f; //collider.size = new Vector3((float)(renderer.bounds.size.x / scaleFactor), 1, (float)(renderer.bounds.size.y / scaleFactor)); collider.size = new Vector3(2f, 1, 2f); Clickable clickable = textObj.AddComponent <Clickable>(); clickable.Initialize(() => { action(); }); } }
public override void Interact(Action action, Clickable target) { if (action == Action.MAKE_POTION) { AudioSource audioS = GetComponent <AudioSource>(); if (!bucketAtCauldron.activeSelf) { // NO WATER NextState = Gal02State.IDLE; audioS.clip = angryTrack; audioS.Play(); return; } Cauldron c = (Cauldron)target; if (!c.IsFull()) { // NOT FULL audioS.clip = angryTrack; audioS.Play(); NextState = Gal02State.IDLE; return; } audioS.clip = yesTrack; audioS.Play(); NextState = Gal02State.APROACHING_CAULDRON; } else if (action == Action.GIVE_POTION && potionIsReady) { happyKid.SetActive(true); dyingKid.SetActive(false); GoToNextLevel(); } }
public override void EnterState() { LoadTemplateIntoScrollContainer(k_TemplatePath); m_ImportIapBlock = provider.rootVisualElement.Q(k_ImportIapBlock); m_IapOptionsBlock = provider.rootVisualElement.Q(k_IapOptionsBlock); SetupWelcomeIapBlock(); SetupImportIapBlock(); SetupIapOptionsBlock(); var scrollContainer = provider.rootVisualElement.Q(className: k_ScrollContainerClass); scrollContainer.Add(ServicesUtils.SetupSupportedPlatformsBlock(GetSupportedPlatforms())); var gotoDashboard = scrollContainer.Q(k_GoToDashboardLink); if (gotoDashboard != null) { var clickable = new Clickable(() => { Application.OpenURL(ServicesConfiguration.instance.purchasingDashboardUrl); }); gotoDashboard.AddManipulator(clickable); } provider.HandlePermissionRestrictedControls(); // Prepare the package section and update the package information PreparePackageSection(provider.rootVisualElement); UpdatePackageInformation(); }
void onRelease(Clickable wasReleased) { //query all the things in the zone, notify them they are disposed var toRemove = new List <GameObject>(); foreach (var thing in thingsInZone) { var outBoxable = thing.GetComponent <IoutBoxable>(); if (outBoxable != null) { if (outBoxable.isSellable()) { player.giveMoney(outBoxable.sellWorth()); } outBoxable.disposed(); toRemove.Add(thing); } } foreach (var dead in toRemove) { thingsInZone.Remove(dead); } toRemove = null; }
void FinalizeServiceSetup() { var scrollContainer = rootVisualElement.Q(className: k_ScrollContainerClassName); var serviceTemplate = EditorGUIUtility.Load(k_ServiceTemplateUxmlPath) as VisualTreeAsset; var footer = scrollContainer.Q(k_FooterName); scrollContainer.Remove(footer); // Make sure to clear the dictionary if previously filled-up m_ClickableByServiceName.Clear(); m_StatusLabelByServiceName.Clear(); foreach (var singleCloudService in m_SortedServices.Values) { SetupService(scrollContainer, serviceTemplate, singleCloudService); } scrollContainer.Add(footer); var privacyClickable = new Clickable(() => { Application.OpenURL(k_PrivacyPolicyUrl); }); scrollContainer.Q(k_PrivacyPolicyLinkName).AddManipulator(privacyClickable); }
protected override void ActivateAction(string searchContext) { // Must reset properties every time this is activated var mainTemplate = EditorGUIUtility.Load(k_PurchasingServicesTemplatePath) as VisualTreeAsset; rootVisualElement.Add(mainTemplate.CloneTree().contentContainer); if (!PurchasingService.instance.IsServiceEnabled()) { m_StateMachine.Initialize(m_DisabledState); } else { m_StateMachine.Initialize(m_EnabledState); } // Moved the Go to dashboard link to the header title section. m_GoToDashboard = rootVisualElement.Q(k_GoToDashboardLink); if (m_GoToDashboard != null) { var clickable = new Clickable(() => { ServicesConfiguration.instance.RequestBasePurchasingDashboardUrl(OpenDashboardForProjectGuid); }); m_GoToDashboard.AddManipulator(clickable); } m_MainServiceToggle = rootVisualElement.Q <Toggle>(className: k_ServiceToggleClassName); SetupServiceToggle(PurchasingService.instance); InitializeServiceCallbacks(); }
private void Clickable_Click(Clickable sender, UnityEngine.EventSystems.PointerEventData e) { if (this.seq == null) { PressButton(); } }
private GameObject CheckClickInput() // sending clicking and hovering messages // I'm assuing there's only one object in contact with player { RaycastHit hit; bool isClicking = Input.GetMouseButton(0); if (Physics.Raycast(myCamera.transform.position, myCamera.transform.forward, out hit, Mathf.Infinity, runeLayer)) { // if it's in "touching range" if (hit.distance <= interactRange) { Clickable hovered = hit.collider.gameObject.GetComponent <Clickable>(); if (isClicking) { hovered.Click(); } else { hovered.Hover(); } return(hit.collider.gameObject); } } else { Debug.Log("no hit"); } return(null); }
public override void CollectatbleTapped(GameObject collectable) { List <GameObject> list = new List <GameObject>(); PocketDroidConstant.OBJECTTYPE = collectable.GetComponent <CollectableObject>().ObjectType; collectable.GetComponent <CollectableObject>().ObjectState = false; //if (PocketDroidConstant.OBJECTTYPE != 1 || (PocketDroidConstant.OBJECTTYPE == 1 && PocketDroidConstant.MONSTRER_ACTIVATED)) //{ // collectable.GetComponent<CollectableObject>().ObjectState = false; //} if (PocketDroidConstant.USING_MAGICEYE) { Clickable newClickable = new Clickable(); GameObject newObj = Instantiate(clickables[PocketDroidConstant.OBJECTTYPE], collectable.transform.position, Quaternion.identity); newClickable.type = PocketDroidConstant.OBJECTTYPE; newClickable.pos = newObj.transform.position; newObj.AddComponent <Clickable>(); PocketDroidConstant.shownObjects.Add(newClickable); PocketDroidConstant.USING_MAGICEYE = false; PocketDroidConstant.HINTTEXT = ""; } else { SceneTransitionManager.Instance.GoToScene(PocketDroidConstant.SCENE_CAPTURE, list); } }
public override void EnterState() { CloudBuildPoller.instance.Disable(true); var generalTemplate = EditorGUIUtility.Load(k_CloudBuildDisabledUxmlPath) as VisualTreeAsset; var scrollContainer = m_Provider.rootVisualElement.Q(className: k_ServiceScrollContainerClassName); scrollContainer.Clear(); if (generalTemplate != null) { var disabledStateContent = generalTemplate.CloneTree().contentContainer; ServicesUtils.TranslateStringsInTree(disabledStateContent); scrollContainer.Add(disabledStateContent); m_Provider.UpdateServiceToggleAndDashboardLink(m_Provider.serviceInstance.IsServiceEnabled()); } var startUsing = m_Provider.rootVisualElement.Q(k_StartUsingCloudBuildLink); if (startUsing != null) { var clickable = new Clickable(() => { Application.OpenURL(ServicesConfiguration.instance.GetCloudBuildTutorialUrl()); }); startUsing.AddManipulator(clickable); } m_Provider.HandlePermissionRestrictedControls(); }
void UpdateIgnoreWall() { if (ignoreWallClickable != null && !ignoreWallClickable.IsWall()) { ignoreWallClickable = null; } }
/* * IEnumerator ExpulsionAlien() * { * SetMovementState(AlienMovementState.Expulsion); * currentClickableExpulsion = currentClickable; * RectTransform rt = GetComponent<RectTransform>(); * Vector2 targetPosition = library.map.GetExpulsionTargetPosition(this, currentClickable); * SetIgnoreWallClickable(currentClickable); * * while (Vector2.Distance(rt.position, targetPosition) > 1f) * { * while (pauseInCupol || pauseInBlackHole) * yield return null; * * rt.position = Vector2.Lerp(rt.position, targetPosition, Time.deltaTime * 5); * * yield return null; * } * currentClickableExpulsion = null; * SetMovementState(AlienMovementState.Free); * }*/ /* * IEnumerator PusherExpulsionAlienCoroutine() * { * SetMovementState(AlienMovementState.Expulsion); * currentClickableExpulsion = currentClickable; * currentFountainTarget = null; * * RectTransform rt = GetComponent<RectTransform>(); * Vector2 targetPosition = library.map.GetPusherExpulsionTargetPosition(this, currentClickable); * * while (Vector2.Distance(rt.position, targetPosition) > 3f) * { * while (pauseInCupol || pauseInBlackHole) * yield return null; * * rt.position = Vector2.Lerp(rt.position, targetPosition, Time.deltaTime * GameplayConstants.ExpulsionAlienSpeed); * * yield return null; * } * currentClickableExpulsion = null; * SetMovementState(AlienMovementState.Free); * }*/ /* * public void PusherExpulsionAlien() * { * if (currentMovableCoroutine != null) * StopCoroutine(currentMovableCoroutine); * * if (currentWaitCoroutine != null) * StopCoroutine(currentWaitCoroutine); * * StartCoroutine(PusherExpulsionAlienCoroutine()); * } */ IEnumerator MoveToCoroutine(Clickable clickable) { RectTransform rt = GetComponent <RectTransform>(); // RectTransform targetRt = null; // targetRt = clickable.GetComponent<RectTransform>(); bool isFinalTarget = false; if (wayQueue.Count == 0) { isFinalTarget = true; SetMovementState(AlienMovementState.MoveToPoint); } else { SetMovementState(AlienMovementState.MoveToJump); } Vector2 targetPosition = clickable.GetLocalPosition(isFinalTarget) /*- library.canvas.scaleFactor * new Vector3(0, DeltaHeight, 0)*/; while (Vector2.Distance(rt.anchoredPosition, targetPosition) > 1f) { while (pauseInCupol || pauseInBlackHole) { yield return(null); } Vector2 tempPosition = Vector2.MoveTowards(rt.anchoredPosition, targetPosition, Time.deltaTime * speed); /* * if (currentClickable.IsWall() && AlienInWall(tempPosition)) * { * * ////После столкновения со стеной на пару секунд надо забыть о фонтане. * // SetLastTarget(currentClickable); * SetIgnoreFountainClickable(currentFountainTarget); * currentFountainTarget = null; * // isFoundFountain = false; * currentMovementState = AlienMovementState.Free; * StopAllCoroutines(); * } * else*/ rt.anchoredPosition = tempPosition; yield return(null); } // rt.position = targetPosition; // SetLastTarget(clickable); if (currentMovementState.Equals(AlienMovementState.MoveToJump)) { readyToJump = true; } MoveToTarget(); }
IEnumerator JumpCoroutine(JumpDirection direction, Clickable clickable) { SetMovementState(AlienMovementState.Jump, direction); readyToJump = false; library.audioController.Jump(); switch (direction) { case JumpDirection.RightUp: yield return(childAnim.GetComponent <Animator>().PlayAnimation(1)); break; case JumpDirection.LeftUp: yield return(childAnim.GetComponent <Animator>().PlayAnimation(2)); break; case JumpDirection.RightDown: yield return(childAnim.GetComponent <Animator>().PlayAnimation(3)); break; case JumpDirection.LeftDown: yield return(childAnim.GetComponent <Animator>().PlayAnimation(4)); break; } transform.position = childAnim.transform.position; transform.GetComponent <RectTransform>().anchoredPosition = new Vector2(transform.GetComponent <RectTransform>().anchoredPosition.x, transform.GetComponent <RectTransform>().anchoredPosition.y - fChild.GetComponent <RectTransform>().anchoredPosition.y); // SetLastTarget(clickable); currentFloor = clickable.GetFloor(); MoveToTarget(); }
public void AddAsActor(Clickable actor) { if (!_order.actors.Contains(actor)) { _order.actors.Add(actor); } actor.OnSelect(); }
public CountAnxiety(Clickable target, int required) { this.required = required; // Register for clicks ClickRcvr rcv = this.incrementCount; target.onClick(rcv); }
private void HandleOnClick(Clickable clickable) { IsOn = !IsOn; if(OnClick != null) { OnClick(this); } }
private void HandleOnClick_off(Clickable clickable) { IsOn = false; if(OnClick != null) { OnClick(this); } }
private void HandleOnClick_on(Clickable clickable) { IsOn = true; if(OnClick != null) { OnClick(this); } }
private void HandleOnClick(Clickable clickable) { if(OnClick != null) { OnClick(this); } if (state == 0) { state = 1; } else { if (state == 1) { state = 2; } else { if (state == 2) { state = 3; } else { if (state == 3) { state = 0; } } } } UpdateSprite(); }
public LightAnxiety(Clickable target, int required) : base(target, required) { this.target = target; this.required = required; }
private void FirstClickableRun(string text) { Tweet.Clickables = new List<Clickable>(); Tweet.ClickablesToDo = new List<int>(); int id = 0; System.Text.RegularExpressions.MatchCollection m = GetClickables.Matches(text); Dictionary<string, int> occurrencesOfMatches = new Dictionary<string, int>(); foreach (System.Text.RegularExpressions.Match match in m) { if (occurrencesOfMatches.ContainsKey(match.Value.Trim(IgnoredAtChars))) { } var c = new Clickable {Text = match.Value.Trim(IgnoredAtChars), Id = id}; Tweet.ClickablesToDo.Add(id); Tweet.Clickables.Add(c); id++; } }
public void makeUnVC(Clickable item) { // Makes an item invisible and unclickable makeUnclickable(item); makeInvisible(item); }
private void FirstClickableRun(string text) { Tweet.Clickables = new List<Clickable>(); System.Text.RegularExpressions.MatchCollection m = GetClickables.Matches(text); foreach (System.Text.RegularExpressions.Match match in m) { Clickable c = new Clickable(); c.Text = match.Value.Trim(IgnoredAtChars); Tweet.Clickables.Add(c); } }
// Use this for initialization void Start() { click = null; //gold.text = "100"; mCamera = mainCamera.GetComponent<Camera>(); itemDescriptionPanel = GameObject.Find("ButtonDescriptionPanel"); itemDescriptionText = GameObject.Find("ButtonDescriptionText").GetComponent<Text>(); damageText = GameObject.Find("DamageText").GetComponent<Text>(); inventory = GameObject.Find("InventoryPanel").GetComponent<InventoryScript>(); gold = GameObject.Find("GoldText").GetComponent<Text>(); baseHealth = GameObject.Find("BaseHealthText").GetComponent<Text>(); DeactivateInfo(); click = GameObject.Find("NinjaContainer").GetComponent<WarriorAnimation>(); click.SetSelectedCircle(true); healthText.text = (int)click.getCurrentHealth() + "/" + (int)click.getMaxHealth(); manaText.text = click.getCurrentMana() + "/" + click.getMaxMana(); name.text = click.getName(); picture.sprite = click.getPicure(); actionInspector.AddAllButtons(click.getButtons()); if ( click is WarriorAnimation ) { damageText.text = "Damage: " + ((WarriorAnimation) click).Attack.Damage; } experienceBar.maxValue = click.getMaxExp(); experienceBar.value = click.getCurrentExp(); levelAndClassText.text = "Level " +click.getCurrentLevel() + " " + click.getClassName(); }
public void GroundDestroyed(Clickable clickable) { GroundBlocks.Remove(clickable); _groundsDestroyed++; if (_groundsDestroyed % 3 == 0) { CameraFocusPoint.transform.position = CameraFocusPoint.transform.position.SetY(0) + new Vector3(0, Depth) - FocusPointOffset; } GenerateGround(); ActiveAutoclickers.ForEach(x => x.GroundRemoved(Depth)); }
private void FirstClickableRun(string text) { Tweet.Clickables = new List<Clickable>(); Tweet.ClickablesToDo = new List<int>(); int id = 0; System.Text.RegularExpressions.MatchCollection m = GetClickables.Matches(text); foreach (System.Text.RegularExpressions.Match match in m) { var c = new Clickable {Text = match.Value.Trim(IgnoredAtChars), Id = id}; Tweet.ClickablesToDo.Add(id); Tweet.Clickables.Add(c); id++; } }
private void FindClickables(string line, Graphics g, int lineOffSet) { //Still need to handle "wrapped" links if (!ClientSettings.UseClickables) { return; } if (Tweet.ClickablesToDo.Count == 0) { return; } float position = ((lineOffSet * (ClientSettings.TextSize))); Clickable wrappedClick = null; foreach (Clickable c in Tweet.Clickables) { if (!Tweet.ClickablesToDo.Contains(c.Id)) continue; int i = line.IndexOf(c.Text); float startpos = 0; if (i >= 0) { if (i > 0) { string LineBeforeThisWord = line.Substring(0, i); startpos = g.MeasureString(LineBeforeThisWord, ClientSettings.TextFont).Width; } SizeF wordSize = g.MeasureString(c.Text, ClientSettings.TextFont); c.Location = new RectangleF(startpos, position, wordSize.Width, wordSize.Height); Tweet.ClickablesToDo.Remove(c.Id); } else{ //Check to see if clickable got wrapped string lastWord = line; string lineBeforeThisWord = ""; bool containsSpace = false; if (line.IndexOf(" ") > 0) { lastWord = line.Substring(line.LastIndexOf(" ")); containsSpace = true; } if (c.Text.StartsWith(lastWord)) { if (containsSpace) lineBeforeThisWord = line.Substring(0, line.LastIndexOf(" ")); startpos = g.MeasureString(lineBeforeThisWord, ClientSettings.TextFont).Width; SizeF wordSize = g.MeasureString(lastWord, ClientSettings.TextFont); c.Location = new RectangleF(startpos, position, wordSize.Width, wordSize.Height); //Find the rest of the word on the next line if (lastWord.Length < c.Text.Length) { string secondPart = c.Text.Substring(lastWord.Length); var wrapClick = new Clickable {Text = c.Text}; //Find the size of the word wordSize = g.MeasureString(secondPart, ClientSettings.TextFont); //A structure containing info we need to know about the word. float nextPosition = (((lineOffSet + 1) * (ClientSettings.TextSize))); wrapClick.Location = new RectangleF(0F, nextPosition, wordSize.Width, wordSize.Height); wrappedClick = wrapClick; } Tweet.ClickablesToDo.Remove(c.Id); } } } if (wrappedClick != null) { Tweet.Clickables.Add(wrappedClick); } }
public void makeClickable(Clickable item) { item.collider2D.enabled = true; }
public void makeVisible(Clickable item) { item.renderer.enabled = true; }
public void makeInvisible(Clickable item) { //Debug.Log("Door "+door_number+": Making item "+item.itemName+" INvisible."); item.renderer.enabled = false; }
public void AddAsSubject(Clickable Subject) { _order.subject = Subject; Subject.OnSelect(); }
public void AddAsObject(Clickable ObjectAction) { _order.objectAction = ObjectAction; }
// Update is called once per frame void Update() { if ( Input.GetMouseButton(0) ) { Ray ray = mCamera.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if ( Physics.Raycast(ray, out hit, Mathf.Infinity, LayerMask.GetMask("Clickable")) ) { /*if(UnityEngine.EventSystems.EventSystem.current.IsPointerOverGameObject()){ return; }*/ DeactivateInfo(); actionInspector.ResetButtons(); click = hit.transform.gameObject.GetComponent<Clickable>(); SetupUIForClick(); } } if ( infoChanged ) { updateCharacterInfo(); } CheckForTooltip(); }
private void FindClickables(string Line, Graphics g, int lineOffSet) { //Still need to handle "wrapped" links if (!ClientSettings.UseClickables) { return; } float Position = ((lineOffSet * (ClientSettings.TextSize))); Clickable wrappedClick = null; foreach (Clickable c in Tweet.Clickables) { int i = Line.IndexOf(c.Text); float startpos = 0; if (i >= 0) { if (i > 0) { string LineBeforeThisWord = Line.Substring(0, i); startpos = g.MeasureString(LineBeforeThisWord.ToString(), ClientSettings.TextFont).Width; } SizeF WordSize = g.MeasureString(c.Text, ClientSettings.TextFont); c.Location = new RectangleF(startpos, Position, WordSize.Width, WordSize.Height); } else{ //Check to see if clickable got wrapped string lastWord = Line; string LineBeforeThisWord = ""; if (Line.IndexOf(" ") > 0) { lastWord = Line.Substring(Line.LastIndexOf(" ")); LineBeforeThisWord = Line.Substring(0, Line.LastIndexOf(" ")); } if (c.Text.StartsWith(lastWord)) { startpos = g.MeasureString(LineBeforeThisWord.ToString(), ClientSettings.TextFont).Width; SizeF WordSize = g.MeasureString(lastWord, ClientSettings.TextFont); c.Location = new RectangleF(startpos, Position, WordSize.Width, WordSize.Height); //Find the rest of the word on the next line if (lastWord.Length < c.Text.Length) { string SecondPart = c.Text.Substring(lastWord.Length); Clickable wrapClick = new Clickable(); wrapClick.Text = c.Text; //Find the size of the word WordSize = g.MeasureString(SecondPart, ClientSettings.TextFont); //A structure containing info we need to know about the word. float NextPosition = (((lineOffSet + 1) * (ClientSettings.TextSize))); wrapClick.Location = new RectangleF(0F, NextPosition, WordSize.Width, WordSize.Height); wrappedClick = wrapClick; } } } } if (wrappedClick != null) { Tweet.Clickables.Add(wrappedClick); } }
public void makeUnclickable(Clickable item) { item.collider2D.enabled = false; }