void Update() { #region GamePlay if (!devMode) { //Create draw area if (Input.GetMouseButtonDown(0)) { if (!clickListener.IsClickedTwice()) { displayDrawing = true; drawArea = new Rect(0, 0, Screen.width, Screen.height); } } if (Input.GetMouseButton(0)) { if (mana.GetMana() > 50) { ductTape = true; } if (ductTape) { GameConfig.gameSpeed = 0.25f; } else { GameConfig.gameSpeed = 1; } if (mana.GetMana() < 1f) { GameConfig.gameSpeed = 1f; ductTape = false; } } //Destroy draw area if (Input.GetMouseButtonUp(0)) { GameConfig.gameSpeed = 1f; ductTape = false; displayDrawing = false; if (drawing) { recognized = true; Gesture candidate = new Gesture(points.ToArray()); Result gestureResult = PointCloudRecognizer.Classify(candidate, trainingSet.ToArray()); message = gestureResult.GestureClass + " " + gestureResult.Score; Debug.Log(gestureResult.Score); Debug.Log(gestureResult.GestureClass); if (gestureResult.Score > REQUIRED_SCORE) { if (!drawnWellEnough) { drawnWellEnough = true; } if (castManager.activeSpells < 1) { spellSpawner.FireSpell(gestureResult.GestureClass); castManager.activeSpells++; } } else { Debug.Log("Too poorly drawn"); if (drawnWellEnough) { drawnWellEnough = false; } } drawing = false; } //Use to remove area drawArea = new Rect(0, 0, 0, 0); } } #endregion #region DevMode else { //Create draw area if (Input.GetMouseButtonDown(1)) { if (!clickListener.IsClickedTwice()) { displayDrawing = true; drawArea = new Rect(0, 0, Screen.width, Screen.height); } } if (Input.GetMouseButton(1)) { if (mana.GetMana() > 50) { ductTape = true; } if (ductTape) { GameConfig.gameSpeed = 0.25f; } else { GameConfig.gameSpeed = 1; } if (mana.GetMana() < 1f) { GameConfig.gameSpeed = 1f; ductTape = false; } } //Destroy draw area if (Input.GetMouseButtonUp(1)) { GameConfig.gameSpeed = 1f; ductTape = false; displayDrawing = false; if (drawing) { recognized = true; Gesture candidate = new Gesture(points.ToArray()); Result gestureResult = PointCloudRecognizer.Classify(candidate, trainingSet.ToArray()); message = gestureResult.GestureClass + " " + gestureResult.Score; Debug.Log(gestureResult.Score); Debug.Log(gestureResult.GestureClass); if (gestureResult.Score > REQUIRED_SCORE) { if (!drawnWellEnough) { drawnWellEnough = true; } if (castManager.activeSpells < 1) { spellSpawner.FireSpell(gestureResult.GestureClass); castManager.activeSpells++; } } else { Debug.Log("Too poorly drawn"); if (drawnWellEnough) { drawnWellEnough = false; } } drawing = false; } //Use to remove area drawArea = new Rect(0, 0, 0, 0); } } #endregion #region DetermineInputDevicePos if (platform == RuntimePlatform.Android || platform == RuntimePlatform.IPhonePlayer) { if (Input.touchCount > 0) { virtualKeyPosition = new Vector3(Input.GetTouch(0).position.x, Input.GetTouch(0).position.y); } } else { if (Input.GetMouseButton(0)) { virtualKeyPosition = new Vector3(Input.mousePosition.x, Input.mousePosition.y); } } #endregion #region MouseIsUsed //Checks if the mouse is within the draw area if (drawArea.Contains(virtualKeyPosition)) { if (Input.GetMouseButtonDown(0)) { ++strokeId; Transform tmpGesture = Instantiate(gestureOnScreenPrefab, transform.position, transform.rotation) as Transform; currentGestureLineRenderer = tmpGesture.GetComponent <LineRenderer>(); gestureLinesRenderer.Add(currentGestureLineRenderer); vertexCount = 0; } if (Input.GetMouseButton(0)) { if (!drawing) { drawing = true; } points.Add(new Point(virtualKeyPosition.x, -virtualKeyPosition.y, strokeId)); currentGestureLineRenderer.SetVertexCount(++vertexCount); currentGestureLineRenderer.SetPosition(vertexCount - 1, Camera.main.ScreenToWorldPoint(new Vector3(virtualKeyPosition.x, virtualKeyPosition.y, 10))); } #endregion } //Compare and clean drawings when drawing area is removed if (!displayDrawing) { recognized = false; strokeId = -1; points.Clear(); foreach (LineRenderer lineRenderer in gestureLinesRenderer) { lineRenderer.SetVertexCount(0); Destroy(lineRenderer.gameObject); } gestureLinesRenderer.Clear(); } }
// Update is called once per frame void Update() { if (gameCon.PlayerCanWalk() && !locked) { locked = !locked; animator.SetBool("Walking", true); } #region Keys if (usingKeys) { Vector3 pos = transform.position; Vector3 velocity = new Vector3(Input.GetAxis("Horizontal") * (movementSpeed * Time.deltaTime * GameConfig.gameSpeed), Input.GetAxis("Vertical") * (movementSpeed * Time.deltaTime * GameConfig.gameSpeed), 0); pos += velocity; if (pos.x > 8.5f) { pos.x = 8.5f; } else if (pos.x < -8.5f) { pos.x = -8.5f; } if (pos.y > -2) { pos.y = -2; } else if (pos.y < -5) { pos.y = -5; } transform.position = pos; } #endregion #region Drag if (usingDragMovement) { // drag controls start if (Input.GetMouseButton(0) && marked) { targetPos = Camera.main.ScreenToWorldPoint(new Vector2(Input.mousePosition.x, Input.mousePosition.y)); destination.position = targetPos; } if (Input.GetMouseButtonUp(0)) { marked = false; } // drag controls end if (Input.GetMouseButtonDown(0)) { //Use mouse clicks if keys aren't being used Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit2D hit = Physics2D.GetRayIntersection(ray, Mathf.Infinity); //Make sure clicked collider isn't empty if (hit.collider != null) { if (!marked) { if (hit.collider.gameObject.CompareTag("ClickBox")) { Debug.Log(hit.collider.gameObject.tag); marked = true; } } } } //Cancel move command if drawing window is opened if (Input.GetMouseButtonDown(1) && marked) { marked = false; } if (Vector2.Distance(transform.position, destination.position) > desiredDistance) { transform.position = Vector2.MoveTowards(transform.position, destination.position, (movementSpeed * Time.deltaTime)); } else { destination.position = transform.position; } } #endregion #region DoubleClick else if (!usingDragMovement && gameCon.GamePlayIsActive()) { //Check for double clicks if (clickListener.IsClickedTwice()) { //Set target position based on the clicked location targetPos = Camera.main.ScreenToWorldPoint(new Vector2(Input.mousePosition.x, Input.mousePosition.y)); destination.position = targetPos; clickListener.SetBoolTwice(); } //Move towards target point if it's not close enough if (Vector2.Distance(transform.position, destination.position) > desiredDistance) { if (inBossScene) { animator.SetBool("Walking", true); } transform.position = Vector2.MoveTowards(transform.position, destination.position, (movementSpeed * Time.deltaTime)); } //Reset target position to player position if target has been reached else { if (inBossScene) { animator.SetBool("Walking", false); } destination.position = transform.position; } } }