public bool ClearState(string fixtureId)
        {
            var clearFixtureStateMsg = new ClearFixtureStateMsg
            {
                FixtureId = fixtureId
            };

            _supervisorActor.Tell(clearFixtureStateMsg);

            return(true);
        }
示例#2
0
        private void ClearFixtureStateMsgHandler(ClearFixtureStateMsg msg)
        {
            var streamListenerManagerActor = Context.System.ActorSelection(StreamListenerManagerActor.Path);

            streamListenerManagerActor.Tell(msg);
        }
        private void ClearFixtureStateMsgHandler(ClearFixtureStateMsg msg)
        {
            IActorRef streamListenerActor = Context.Child(StreamListenerActor.GetName(msg.FixtureId));

            streamListenerActor.Tell(msg);
        }