public bool ClearState(string fixtureId) { var clearFixtureStateMsg = new ClearFixtureStateMsg { FixtureId = fixtureId }; _supervisorActor.Tell(clearFixtureStateMsg); return(true); }
private void ClearFixtureStateMsgHandler(ClearFixtureStateMsg msg) { var streamListenerManagerActor = Context.System.ActorSelection(StreamListenerManagerActor.Path); streamListenerManagerActor.Tell(msg); }
private void ClearFixtureStateMsgHandler(ClearFixtureStateMsg msg) { IActorRef streamListenerActor = Context.Child(StreamListenerActor.GetName(msg.FixtureId)); streamListenerActor.Tell(msg); }