public void When_GetOne_Called_Once_Remains_Should_Be_One() { var objectPool = new ClassicUO.Utility.QueuedPool <DummyItem>(10); _ = objectPool.GetOne(); objectPool.Remains.Should().Be(1); }
public void Constructor_MaxSize_Should_Populate_Items(int input) { var objectPool = new ClassicUO.Utility.QueuedPool <DummyItem>(input); objectPool.MaxSize.Should().Be(input); }