示例#1
0
    void Start()
    {
        anim = GetComponent <Animator>();

        mpPlayer = FindObjectOfType <Class_ReceivePlayer>();
        PFAttack = Resources.Load <Class_WizardAttack>("Prefabs/PFAttack");
    }
示例#2
0
    void DoAttack()
    {
        Class_Singleton_Sound.GetInst().Play("WizardAttack");
        Class_WizardAttack tAttack = Instantiate(PFAttack, mpAttackPos.transform.position, Quaternion.identity);

        tAttack.GetComponent <Rigidbody>().AddForce(this.transform.forward * 30, ForceMode.Impulse);

        Destroy(tAttack.gameObject, 3);
    }