void Start() { anim = GetComponent <Animator>(); mpPlayer = FindObjectOfType <Class_ReceivePlayer>(); PFAttack = Resources.Load <Class_WizardAttack>("Prefabs/PFAttack"); }
void DoAttack() { Class_Singleton_Sound.GetInst().Play("WizardAttack"); Class_WizardAttack tAttack = Instantiate(PFAttack, mpAttackPos.transform.position, Quaternion.identity); tAttack.GetComponent <Rigidbody>().AddForce(this.transform.forward * 30, ForceMode.Impulse); Destroy(tAttack.gameObject, 3); }