public void SpawnWave(ClapWave wave) { for (int i = 0; i < wave.Notes.Length; i++) { if (wave.Notes[i]) { spawnNote((SolarColor)i); } } spawnRing(); }
public void Add(ClapWave wave) { wave.SetId(Count() + 1); waves.Add(wave); }
public static ClapWaveSequence LoadSequenceFile(string fileName, float timePerBeat) { ClapWaveSequence waveSequence = new ClapWaveSequence(); StreamReader reader = null; try { string filePath = Path.Combine(Application.streamingAssetsPath, fileName); if (filePath.Contains("://")) { //android mobile string newPath = Path.Combine(Application.persistentDataPath, fileName); if (!File.Exists(newPath)) { WWW www = new WWW(filePath); while (!www.isDone) {; } // Wait for download to complete - not pretty at all but easy hack for now if (System.String.IsNullOrEmpty(www.error)) { File.WriteAllBytes(newPath, www.bytes); } } filePath = newPath; } reader = new StreamReader(filePath, System.Text.Encoding.Default); } catch (System.Exception e) { Debug.LogWarning("Cant read \"" + fileName + "\"" + e.StackTrace); return null; } string line = reader.ReadLine(); do { bool[] claps = new bool[GameProperties.NUMBER_OF_COLORS]; if (line[0] == BARIER[0]) { line = reader.ReadLine(); continue; } for (int i = 0; i < GameProperties.NUMBER_OF_COLORS; i++) claps[i] = line[i] != NONE; bool hold = line.Length > GameProperties.NUMBER_OF_COLORS && line[GameProperties.NUMBER_OF_COLORS] == HOLD; bool release = line.Length > GameProperties.NUMBER_OF_COLORS && line[GameProperties.NUMBER_OF_COLORS] == RELEASE; ClapWave wave = new ClapWave(claps, hold, release); waveSequence.Add(wave); /* Debug.Log(line); Debug.Log(wave.ToString()); */ line = reader.ReadLine(); } while (line != null); waveSequence.GenerateTimeStamps(timePerBeat); return waveSequence; }
public static ClapWaveSequence LoadSequenceFile(string fileName, float timePerBeat) { ClapWaveSequence waveSequence = new ClapWaveSequence(); StreamReader reader = null; try { string filePath = Path.Combine(Application.streamingAssetsPath, fileName); reader = new StreamReader(filePath, System.Text.Encoding.Default); } catch (System.Exception e) { Debug.LogWarning("Cant read \"" + fileName + "\"" + e.StackTrace); return null; } string line = reader.ReadLine(); do { bool[] claps = new bool[GameProperties.NUMBER_OF_COLORS]; if (line[0] == BARIER[0]) { line = reader.ReadLine(); continue; } for (int i = 0; i < GameProperties.NUMBER_OF_COLORS; i++) claps[i] = line[i] != NONE; bool hold = line.Length > GameProperties.NUMBER_OF_COLORS && line[GameProperties.NUMBER_OF_COLORS] == HOLD; bool release = line.Length > GameProperties.NUMBER_OF_COLORS && line[GameProperties.NUMBER_OF_COLORS] == RELEASE; ClapWave wave = new ClapWave(claps, hold, release); waveSequence.Add(wave); /* Debug.Log(line); Debug.Log(wave.ToString()); */ line = reader.ReadLine(); } while (line != null); waveSequence.GenerateTimeStamps(timePerBeat); return waveSequence; }