public async void Testtabris1() { RequireManager requireManager = new RequireManager(); ManagerPool.InitializeCurrentPool(new ManagerSettings()); JavaScript.Manager.Tabris.Tabris.Register(requireManager, new JavaScript.Manager.Tabris.TabrisOptions { }); using (var scope = new ManagerScope(requireManager)) { var code = @"var tabris; (function (){ tabris = tabris || require('javascript_tabris'); try{ var lib = require('../TestDll.dll'); var myClrObject = new lib.TestDll.MyClass('tttt'); myClrObject.SayHello(); }catch(err){ host.err=err.message; host.ex=err; } })();"; await scope.RuntimeManager.ExecuteAsync("btnExcutor_Click", code); } //RequireManager.ClearPackages(); }
public override void SetUp(ActorBase _actor) { parentBulletTransform = GameObject.Find("BulletObject").transform; actor = _actor; pool = ToolBox.Get <ManagerPool>(); dataShoot = actor.GetData <DataShoot>(); }
public override void OnInspectorGUI() { if (GUILayout.Button(" Set Serialized Pools")) { ManagerPool managerPool = (ManagerPool)target; foreach (var itemPool in managerPool.allPools) { if (itemPool.parentPool != null) { itemPool.ClearCachedEditor(); UnityEditor.PrefabUtility.RecordPrefabInstancePropertyModifications(itemPool.parentPool); var allObjectsForPools = itemPool.parentPool.GetComponentsInChildren <IPoolableClass>(true); foreach (var itemPoolable in allObjectsForPools) { if (itemPool.MyPullType == itemPoolable.myPoolId) { itemPool.Despawn(itemPoolable); } } UnityEditor.PrefabUtility.RecordPrefabInstancePropertyModifications(itemPool.parentPool); } else { UnityEngine.Debug.LogWarning(" Tranform Parent is null for Pool : " + itemPool.MyPullType); } } UnityEditor.PrefabUtility.RecordPrefabInstancePropertyModifications(managerPool); UnityEditor.SceneManagement.EditorSceneManager.MarkSceneDirty(UnityEditor.SceneManagement.EditorSceneManager.GetActiveScene()); } DrawPropertiesExcluding(serializedObject, new string[] { "m_Script" }); serializedObject.ApplyModifiedProperties(); }
private void Awake() { if (m_TextLife == null) { throw new ObjectNullException(typeof(UIManager), nameof(m_TextLife)); } if (m_TextScore == null) { throw new ObjectNullException(typeof(UIManager), nameof(m_TextScore)); } if (m_TextHelp == null) { throw new ObjectNullException(typeof(UIManager), nameof(m_TextHelp)); } if (m_TextPlayerUltimate == null) { throw new ObjectNullException(typeof(UIManager), nameof(m_TextPlayerUltimate)); } m_PlayerManager = ManagerPool.GetInstance().GetManager <PlayerManager>(); UpdateScore(); UpdateLife(); UpdatePlayerUltimate(); }
private void VaribleInitialize() { /*---------------------------------------------------------------------------------------*/ //Spawn Holder foreach (var form in m_EdgeSpawnPointsHolder) { m_EdgeSpawnPoints.Add(form as Transform); } foreach (var form in m_LeftSpawnPointsHolder) { m_LeftSpawnPoints.Add(form as Transform); } foreach (var form in m_RightSpawnPointsHolder) { m_RightSpawnPoints.Add(form as Transform); } foreach (var form in m_BottomSpawnPointsHolder) { m_BottomSpawnPoints.Add(form as Transform); } foreach (var form in m_TopSpawnPointsHolder) { m_TopSpawnPoints.Add(form as Transform); } /*---------------------------------------------------------------------------------------*/ //Target Holder foreach (var form in m_EdgeTargetPointsHolder) { m_EdgeTargetPoints.Add(form as Transform); } foreach (var form in m_LeftTargetPointsHolder) { m_LeftTargetPoints.Add(form as Transform); } foreach (var form in m_RightTargetPointsHolder) { m_RightTargetPoints.Add(form as Transform); } foreach (var form in m_BottomTargetPointsHolder) { m_BottomTargetPoints.Add(form as Transform); } foreach (var form in m_TopTargetPointsHolder) { m_TopTargetPoints.Add(form as Transform); } m_StageManager = ManagerPool.GetInstance().GetManager <StageManager>(); }
public void onDispose() { managerPool = null; EnemySpawnPosition = null; PlayerSpawnPosition = null; managerCorountine = null; enemyInWave.Clear(); }
void Awake() { VariableInit(); EquipDefaultWeapon(); m_UIManager = ManagerPool.GetInstance().GetManager <UIManager>(); m_PlayerSupporterManager = ManagerPool.GetInstance().GetManager <PlayerSupporterManager>(); }
public override void SetUp(ActorBase _actor) { ParentBulletTransform = GameObject.Find("BulletObject").transform; dataShoot = _actor.GetData <DataShoot>(); actorTransform = _actor.transform; managerPool = ToolBox.Get <ManagerPool>(); _actor.gameObject.name = actorTransform.gameObject.GetInstanceID().ToString(); }
protected virtual void Awake() { this.m_IsPlaying = false; this.m_IsLoop = false; this.m_RoutineList = new List <IEnumerator>(); this.m_PlayerManager = ManagerPool.GetInstance().GetManager <PlayerManager>(); this.m_ParticleManager = ManagerPool.GetInstance().GetManager <ParticleManager>(); }
private void Start() { _pool = Toolbox.Get <ManagerPool>(); _audioSource = GetComponent <AudioSource>(); _pool.AddPool(PoolType.Entities).PopulateWith(_coin, 15); _animator = GetComponent <Animator>(); _textDissolution = new ColorDissolution <TextMeshProUGUI>(_count); }
void Awake() { Manager.IsGameStarted = true; Screen.SetResolution(480, 800, false); ManagerPool.GetInstance(); RoundEventInvoker.Init(); DOTween.Init(null, true); }
private void Start() { m_ObjectManager = ManagerPool.GetInstance().GetManager <ObjectManager>(); ObjectInjectionCheck(); VariableInit(); RoundInit(); GameStart(); StartCoroutine(RoundChecker()); }
public static ManagerPool GetInstance() { if (m_Instance == null) { m_Instance = new ManagerPool(); m_Instance.init(); } return(m_Instance); }
protected void Application_Start() { AreaRegistration.RegisterAllAreas(); GlobalConfiguration.Configure(WebApiConfig.Register); FilterConfig.RegisterGlobalFilters(GlobalFilters.Filters); RouteConfig.RegisterRoutes(RouteTable.Routes); BundleConfig.RegisterBundles(BundleTable.Bundles); ManagerPool.InitializeCurrentPool(new ManagerSettings()); }
public AttackAction(MonoBehaviour monoBehaviour, Transform fireTransform, Vector3 defaultDirection, int bulletDamage, float bulletSpeed, EntityBulletType EntityBulletType, AllyFlag allyFlag) { this.m_MonoBehaviour = monoBehaviour; this.m_Waitor = new EventWaitor(monoBehaviour); this.m_FireTransform = fireTransform; this.m_BulletManager = ManagerPool.GetInstance().GetManager <BulletManager>(); this.m_BulletDamage = bulletDamage; this.m_BulletSpeed = bulletSpeed; this.m_EntityBulletType = EntityBulletType; this.m_DefaultDirection = defaultDirection; this.m_AllyFlag = allyFlag; }
public void OnAwake() { EnemySpawnPosition = GameObject.FindGameObjectWithTag("SpawnEnemy"); PlayerSpawnPosition = GameObject.FindGameObjectWithTag("SpawnPlayer"); managerPool = ToolBox.Get <ManagerPool>(); ToolBox.Get <ManagerEvent>().Subscribe(this); LaserWall = GameObject.Instantiate(LaserWall.gameObject).transform; managerCorountine = ToolBox.Get <ManagerCorountine>().CoroutineComponent; StartGame(); }
void Start() { levelController = LevelController.instance; playerController = PlayerController.instance; enemyController = EnemyController.instance; managerPool = ManagerPool.instance; KilledEnemies = 0; enemylist = ManagerPool.instance.enemylist; StartCoroutine(EnemySpawner(spawnRate)); }
public static void Initialize() { if (!_isInitialized) { lock (_syncLock) { if (!_isInitialized) { //ManagerSettings should contain the maximum pool count ManagerPool.InitializeCurrentPool(new ManagerSettings()); _isInitialized = true; } } } }
public void Script_Engine_Is_Retrieved() { ManagerPool.InitializeCurrentPool(new ManualManagerSettings { RuntimeMaxCount = 2 }); using (var scope = new ManagerScope()) { var engine = scope.RuntimeManager.GetEngine(); engine.ShouldNotBeNull(); engine.Execute("var i = 200;"); Assert.AreEqual(200, engine.Script.i); } }
private void VariableInit() { m_PlayerManager = ManagerPool.GetInstance().GetManager <PlayerManager>(); //쿨탐 초기화 m_PlayerGun = m_PlayerManager.GetPlayerGun(); m_PlayerGun.SetCurrentBulletFiringTime(0.0f); GunCoreCharging charging = m_PlayerGun.GetCore <GunCoreCharging>(); if (charging != null) { charging.SetIsChargingFull(false); charging.SetIsChargingFiring(false); charging.SetIsCharging(false); charging.SetChargingTime(0.0f); } }
public async void Script_Exceeding_Pool_Count_Blocks_Until_Item_Available() { //Set the manager max count ManagerPool.InitializeCurrentPool(new ManualManagerSettings { RuntimeMaxCount = 2 }); const string script = "Console.WriteLine('Started {0}:' + new Date().toJSON()); " + "var now = new Date().getTime(); while(new Date().getTime() < now + 1000){{ /* do nothing */ }}; " + "Console.WriteLine('finished {0}:' + new Date().toJSON());"; var startDate = DateTime.UtcNow; await Task.WhenAll( RunInScope("first", script), RunInScope("second", script), RunInScope("third", script)); DateTime.UtcNow.Subtract(startDate).ShouldBeGreaterThan(new TimeSpan(0, 0, 2)); }
protected override void Awake() { base.Awake(); m_PlayerSupporterType = PlayerSupporterType.Default; m_PlayerManager = ManagerPool.GetInstance().GetManager <PlayerManager>(); m_Tween = gameObject.transform.DOMove(new Vector3(), 0.2f).SetAutoKill(false); m_Tween.Pause(); m_LastPosition = new Vector3(); if (m_FireTransforms.Length == 0) { throw new ObjectNullException(typeof(PlayerSupporterCore), nameof(m_FireTransforms)); } EventCore() .Wait(1.0f) .AppendAttackCornShot(m_FireTransforms[0], 10, 200.0f, EntityBulletType.SmallBean, 0.0f, 1, AllyFlag.Player, Vector3.up) .Loop(true) .Run(); }
public async void Testtabris() { RequireManager requireManager = new RequireManager(); Tabris.Register(requireManager); ManagerPool.InitializeCurrentPool(new ManagerSettings()); using (var scope = new ManagerScope(requireManager)) { var code = "var log = this.tabris.create('LOG');" + "try{ aa.ttt =1}catch(err){log.info(err)}"; code = "var tabris;" + "(function (){\n tabris = tabris || require('javascript_tabris'); \n" + code + "\n})();"; await scope.RuntimeManager.ExecuteAsync("btnExcutor_Click", code); code = "var log = this.tabris.create('LOG');" + "try{ aa.ttt =1}catch(err){log.info(err)}"; code = "var tabris;" + "(function (){\n tabris = tabris || require('javascript_tabris'); \n" + code + "\n})();"; await scope.RuntimeManager.ExecuteAsync("btnExcutor_Click", code); } //RequireManager.ClearPackages(); }
public Round() { this.m_StageManager = ManagerPool.GetInstance().GetManager <StageManager>(); this.m_PlayerManager = ManagerPool.GetInstance().GetManager <PlayerManager>(); this.m_EnemyManager = ManagerPool.GetInstance().GetManager <EnemyManager>(); this.m_UIManager = ManagerPool.GetInstance().GetManager <UIManager>(); this.m_EdgeSpawnPoints = m_EnemyManager.GetEnemySpawnPoints(Direction.Default); this.m_LeftSpawnPoints = m_EnemyManager.GetEnemySpawnPoints(Direction.Left); this.m_RightSpawnPoints = m_EnemyManager.GetEnemySpawnPoints(Direction.Right); this.m_TopSpawnPoints = m_EnemyManager.GetEnemySpawnPoints(Direction.Top); this.m_BottomSpawnPoints = m_EnemyManager.GetEnemySpawnPoints(Direction.Bottom); this.m_EdgeTargetPoints = m_EnemyManager.GetTargetPoints(Direction.Default); this.m_LeftTargetPoints = m_EnemyManager.GetTargetPoints(Direction.Left); this.m_RightTargetPoints = m_EnemyManager.GetTargetPoints(Direction.Right); this.m_TopTargetPoints = m_EnemyManager.GetTargetPoints(Direction.Top); this.m_BottomTargetPoints = m_EnemyManager.GetTargetPoints(Direction.Bottom); this.m_ScreenSize = m_StageManager.GetScreenSize(); this.m_PathHolderList = m_StageManager.GetPathHolders(); }
void Start() { managerPool = GameObject.Find("Manager").GetComponent <ManagerPool>(); }
/// <summary> /// 메소드는 Manager.cs의 OnDestroy 함수외에선 콜 금지 /// </summary> public void SafeClear() { m_ManagerList.Clear(); m_Instance = null; }
public void TestSetUp() { ManagerPool.InitializeCurrentPool(new ManualManagerSettings()); }
public void Go() { Log.Info("Started"); var poolLog = LogManager.GetLogger("Pool"); var pool = new ManagerPool(Constants.Server, Constants.Login, Constants.Password, (ctx, type, message, exception) => poolLog.Trace($"{type} {message} {exception}")) { }; var lastOpDateTime = DateTime.MinValue; var rnd = new Random(); // very important step to run pool pool.Run(); for (int i = 0; i < ThreadsCount; ++i) { _tasks[i] = new Task(a => { do { var _log = LogManager.GetLogger("Thread_" + a); try { try { using (var v = pool.Get(TimeSpan.FromSeconds(5))) { // randomly await from 1 to 5 minutes if (DateTime.Now - lastOpDateTime > TimeSpan.FromMinutes(rnd.Next(1, 5))) { lastOpDateTime = DateTime.Now; _log.Trace("Trying to get data"); var mgr = v.Data.Value; var allUsers = mgr.UsersRequest(); var allTrades = mgr.TradesRequest(); var symbols = mgr.SymbolsGetAll(); _log.Info("Fetched {0} users", allUsers.Count); _log.Info("Fetched {0} trades", allTrades.Count); _log.Info("Fetched {0} symbols", symbols.Count); } } } catch (TimeoutException to) { _log.Warn(to.Message); } } catch (Exception ex) { _log.Error(ex); } } while (false == _eventStop.WaitOne(TimeSpan.FromSeconds(1))); }, i); _tasks[i].Start(); } Log.Info("All tasks started"); }
protected void OnTriggerEnter(Collider coll) { if (coll.tag == "EnemyBullet") { if (gameObject.layer == LayerMask.NameToLayer("EnemyEntity")) { return; } ParticleFactory.GetInstance().CreateOnceParticle <ParticleExplosion>(coll.gameObject.GetComponent <Collider>().ClosestPointOnBounds(transform.position)) .SetExplosionParticleNumber(10) .SetMinExplosionDistance(1.0f) .SetMaxExplosionDistance(3.0f) .SetExplosionParticleLifeTime(0.4f) .SetExplosionParticleColor(new Color(Random.Range(0.5f, 1.0f), Random.Range(0.5f, 1.0f), Random.Range(0.5f, 1.0f))) .Play(); if (m_Core.isPenetrable() == false) { Destroy(coll.gameObject.transform.parent.gameObject); } Material material = GetComponentInChildren <MeshRenderer>().material; if (m_Core.IsInvincible() == false) { m_Core.SetHp <EntityCore>(m_Core.GetHp() - ManagerPool.GetInstance().GetManager <PlayerManager>().GetPlayerGun().GetBulletDamage()); } if (m_Core.GetHp() <= 0) { PlayerManager playerManager = ManagerPool.GetInstance().GetManager <PlayerManager>(); playerManager.SetPlayerScore(playerManager.GetPlayerScore() + m_Core.GetScore()); ParticleFactory.GetInstance().CreateOnceParticle <ParticleExplosion>(gameObject.transform.position) .SetExplosionParticleColor(new Color(Random.Range(0.5f, 1.0f), Random.Range(0.5f, 1.0f), Random.Range(0.5f, 1.0f))) .Play(); Destroy(gameObject); material.DOKill(); } else { DOTween.Sequence() .Append(material.DOColor(Color.white, 0.05f)) .Append(material.DOColor(m_Core.GetColor(), 0.05f)); } } if (coll.tag == "PlayerBullet") { if (gameObject.layer == LayerMask.NameToLayer("PlayerEntity")) { return; } ParticleFactory.GetInstance().CreateOnceParticle <ParticleExplosion>(coll.gameObject.GetComponent <Collider>().ClosestPointOnBounds(transform.position)) .SetExplosionParticleNumber(10) .SetMinExplosionDistance(1.0f) .SetMaxExplosionDistance(3.0f) .SetExplosionParticleLifeTime(0.4f) .SetExplosionParticleColor(new Color(Random.Range(0.5f, 1.0f), Random.Range(0.5f, 1.0f), Random.Range(0.5f, 1.0f))) .Play(); if (m_Core.isPenetrable() == false) { Destroy(coll.gameObject.transform.parent.gameObject); } Material material = GetComponentInChildren <MeshRenderer>().material; if (m_Core.IsInvincible() == false) { m_Core.SetHp <EntityCore>(m_Core.GetHp() - ManagerPool.GetInstance().GetManager <PlayerManager>().GetPlayerGun().GetBulletDamage()); } if (m_Core.GetHp() <= 0) { PlayerManager playerManager = ManagerPool.GetInstance().GetManager <PlayerManager>(); ItemManager itemManager = ManagerPool.GetInstance().GetManager <ItemManager>(); playerManager.SetPlayerScore(playerManager.GetPlayerScore() + m_Core.GetScore()); ParticleFactory.GetInstance().CreateOnceParticle <ParticleExplosion>(gameObject.transform.position) .SetExplosionParticleColor(new Color(Random.Range(0.5f, 1.0f), Random.Range(0.5f, 1.0f), Random.Range(0.5f, 1.0f))) .Play(); float randNum = Random.Range(0.0f, 1000.0f); if (randNum <= 1000.0f) { ItemType itemType = (ItemType)Random.Range(1, Enum.GetValues(typeof(ItemType)).Cast <int>().Max() + 1); itemManager.SpawnItem(itemType, gameObject.transform.position); } Destroy(gameObject); material.DOKill(); } else { if (m_Core.IsInvincible() == false) { DOTween.Sequence() .Append(material.DOColor(Color.white, 0.05f)) .Append(material.DOColor(m_Core.GetColor(), 0.05f)); } } } }
private void VariableInit() { m_PlayerManager = ManagerPool.GetInstance().GetManager <PlayerManager>(); m_StageManager = ManagerPool.GetInstance().GetManager <StageManager>(); m_EnemyManager = ManagerPool.GetInstance().GetManager <EnemyManager>(); }