public void DistributeHuts(Random rng) { // Distribute Initial Huts List <Clan> avail = Clans.ToList <Clan>(); for (int gid = 0; gid < 12; gid++) { avail = Clans.ToList <Clan>(); for (int i = 0; i < 5; i++) { int rid = gid * 5 + i; int chosen = rng.Next(avail.Count()); Regions[rid].AddHut(avail[chosen]); avail.RemoveAt(chosen); } } }
public void StartGame(Random rng) { DistributeHuts(rng); // Shuffle Player Order Names = Shuffler.Shuffle <string>(Names, rng).ToList <string>(); for (int i = 0; i < Names.Count; i++) { Players.Add(new Player(this, i, Names[i])); } // Assign 1 clan to each player List <Clan> avail = Clans.ToList <Clan>(); foreach (Player p in Players) { int chosen = rng.Next(avail.Count()); p.HiddenClan = avail[chosen]; avail.RemoveAt(chosen); } CurrentPlayer = Players.Last(); NewTurn(); }