// SteamAPICall_t
        public CallbackHandle RequestClanOfficerList(CSteamID steamIDClan /*class CSteamID*/, Action <ClanOfficerListResponse_t, bool> CallbackFunction = null /*Action<ClanOfficerListResponse_t, bool>*/)
        {
            SteamAPICall_t callback = 0;

            callback = platform.ISteamFriends_RequestClanOfficerList(steamIDClan.Value);

            if (CallbackFunction == null)
            {
                return(null);
            }

            return(ClanOfficerListResponse_t.CallResult(steamworks, callback, CallbackFunction));
        }
示例#2
0
 void OnClanOfficerListResponse(ClanOfficerListResponse_t pCallback, bool bIOFailure)
 {
     Debug.Log("[" + ClanOfficerListResponse_t.k_iCallback + " - ClanOfficerListResponse] - " + pCallback.m_steamIDClan + " -- " + pCallback.m_cOfficers + " -- " + pCallback.m_bSuccess);
 }
示例#3
0
 void OnClanOfficerListResponse(ClanOfficerListResponse_t pCallback, bool bIOFailure)
 {
     Console.WriteLine("[" + ClanOfficerListResponse_t.k_iCallback + " - ClanOfficerListResponse] - " + pCallback.m_steamIDClan + " -- " + pCallback.m_cOfficers + " -- " + pCallback.m_bSuccess);
 }