// SteamAPICall_t public CallbackHandle RequestClanOfficerList(CSteamID steamIDClan /*class CSteamID*/, Action <ClanOfficerListResponse_t, bool> CallbackFunction = null /*Action<ClanOfficerListResponse_t, bool>*/) { SteamAPICall_t callback = 0; callback = platform.ISteamFriends_RequestClanOfficerList(steamIDClan.Value); if (CallbackFunction == null) { return(null); } return(ClanOfficerListResponse_t.CallResult(steamworks, callback, CallbackFunction)); }
void OnClanOfficerListResponse(ClanOfficerListResponse_t pCallback, bool bIOFailure) { Debug.Log("[" + ClanOfficerListResponse_t.k_iCallback + " - ClanOfficerListResponse] - " + pCallback.m_steamIDClan + " -- " + pCallback.m_cOfficers + " -- " + pCallback.m_bSuccess); }
void OnClanOfficerListResponse(ClanOfficerListResponse_t pCallback, bool bIOFailure) { Console.WriteLine("[" + ClanOfficerListResponse_t.k_iCallback + " - ClanOfficerListResponse] - " + pCallback.m_steamIDClan + " -- " + pCallback.m_cOfficers + " -- " + pCallback.m_bSuccess); }