//---- Public Methods ----/ public override void Initialize() { base.Initialize(); cityCamera = FindObjectOfType<CityCamera>(); city = GetController<City>(); sharedHUDGuiState = FindObjectOfType<SharedHUDGuiState>(); gridObject = city.gameObject.FindChildComponentByName<CityGridColorController>("r_GridLines"); }
private void Awake() { _character = FindObjectOfType <Character>(); _cityCamera = FindObjectOfType <CityCamera>(); _mainManager = FindObjectOfType <MainManager>(); _audioSource = GetComponent <AudioSource>(); _gameState = _mainManager._gameState; }
static int OnCityClick(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); CityCamera obj = (CityCamera)ToLua.CheckObject(L, 1, typeof(CityCamera)); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Transform)); obj.OnCityClick(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_layers(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CityCamera obj = (CityCamera)o; UnityEngine.Transform[] ret = obj.layers; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index layers on a nil value" : e.Message)); } }
static int get_city(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CityCamera obj = (CityCamera)o; City ret = obj.city; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index city on a nil value" : e.Message)); } }
static int set_layersScaleRatios(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CityCamera obj = (CityCamera)o; UnityEngine.Vector2[] arg0 = ToLua.CheckObjectArray <UnityEngine.Vector2>(L, 2); obj.layersScaleRatios = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index layersScaleRatios on a nil value" : e.Message)); } }
static int set_trail(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CityCamera obj = (CityCamera)o; UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Transform)); obj.trail = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index trail on a nil value" : e.Message)); } }
static int set_city(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CityCamera obj = (CityCamera)o; City arg0 = (City)ToLua.CheckUnityObject(L, 2, typeof(City)); obj.city = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index city on a nil value" : e.Message)); } }
void Awake() { Instance = this; }