//---- Public Methods ----/
    public override void Initialize() {
        base.Initialize();

        cityCamera = FindObjectOfType<CityCamera>();
        city = GetController<City>();
        sharedHUDGuiState = FindObjectOfType<SharedHUDGuiState>();
        gridObject = city.gameObject.FindChildComponentByName<CityGridColorController>("r_GridLines");
    }
Beispiel #2
0
 private void Awake()
 {
     _character   = FindObjectOfType <Character>();
     _cityCamera  = FindObjectOfType <CityCamera>();
     _mainManager = FindObjectOfType <MainManager>();
     _audioSource = GetComponent <AudioSource>();
     _gameState   = _mainManager._gameState;
 }
Beispiel #3
0
 static int OnCityClick(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         CityCamera            obj  = (CityCamera)ToLua.CheckObject(L, 1, typeof(CityCamera));
         UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Transform));
         obj.OnCityClick(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Beispiel #4
0
    static int get_layers(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            CityCamera obj = (CityCamera)o;
            UnityEngine.Transform[] ret = obj.layers;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index layers on a nil value" : e.Message));
        }
    }
Beispiel #5
0
    static int get_city(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            CityCamera obj = (CityCamera)o;
            City       ret = obj.city;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index city on a nil value" : e.Message));
        }
    }
Beispiel #6
0
    static int set_layersScaleRatios(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            CityCamera            obj  = (CityCamera)o;
            UnityEngine.Vector2[] arg0 = ToLua.CheckObjectArray <UnityEngine.Vector2>(L, 2);
            obj.layersScaleRatios = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index layersScaleRatios on a nil value" : e.Message));
        }
    }
Beispiel #7
0
    static int set_trail(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            CityCamera            obj  = (CityCamera)o;
            UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Transform));
            obj.trail = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index trail on a nil value" : e.Message));
        }
    }
Beispiel #8
0
    static int set_city(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            CityCamera obj  = (CityCamera)o;
            City       arg0 = (City)ToLua.CheckUnityObject(L, 2, typeof(City));
            obj.city = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index city on a nil value" : e.Message));
        }
    }
Beispiel #9
0
 void Awake()
 {
     Instance = this;
 }