private void Refresh() { if (!((Object)selectedTarget == (Object)null)) { foreach (KeyValuePair <string, GameObject> overviewLabel in overviewLabels) { overviewLabel.Value.SetActive(false); } foreach (KeyValuePair <string, GameObject> generatorsLabel in generatorsLabels) { generatorsLabel.Value.SetActive(false); } foreach (KeyValuePair <string, GameObject> consumersLabel in consumersLabels) { consumersLabel.Value.SetActive(false); } foreach (KeyValuePair <string, GameObject> batteriesLabel in batteriesLabels) { batteriesLabel.Value.SetActive(false); } CircuitManager circuitManager = Game.Instance.circuitManager; ushort num = ushort.MaxValue; EnergyConsumer component = selectedTarget.GetComponent <EnergyConsumer>(); if ((Object)component != (Object)null) { num = component.CircuitID; } else { Generator component2 = selectedTarget.GetComponent <Generator>(); if ((Object)component2 != (Object)null) { num = component2.CircuitID; } } if (num == 65535) { int cell = Grid.PosToCell(selectedTarget.transform.GetPosition()); num = circuitManager.GetCircuitID(cell); } if (num != 65535) { overviewPanel.SetActive(true); generatorsPanel.SetActive(true); consumersPanel.SetActive(true); batteriesPanel.SetActive(true); float joulesAvailableOnCircuit = circuitManager.GetJoulesAvailableOnCircuit(num); GameObject gameObject = AddOrGetLabel(overviewLabels, overviewPanel, "joulesAvailable"); gameObject.GetComponent <LocText>().text = string.Format(UI.DETAILTABS.ENERGYGENERATOR.AVAILABLE_JOULES, GameUtil.GetFormattedJoules(joulesAvailableOnCircuit, "F1", GameUtil.TimeSlice.None)); gameObject.GetComponent <ToolTip>().toolTip = UI.DETAILTABS.ENERGYGENERATOR.AVAILABLE_JOULES_TOOLTIP; gameObject.SetActive(true); float wattsGeneratedByCircuit = circuitManager.GetWattsGeneratedByCircuit(num); float potentialWattsGeneratedByCircuit = circuitManager.GetPotentialWattsGeneratedByCircuit(num); gameObject = AddOrGetLabel(overviewLabels, overviewPanel, "wattageGenerated"); string text = null; text = ((wattsGeneratedByCircuit != potentialWattsGeneratedByCircuit) ? $"{GameUtil.GetFormattedWattage(wattsGeneratedByCircuit, GameUtil.WattageFormatterUnit.Automatic)} / {GameUtil.GetFormattedWattage(potentialWattsGeneratedByCircuit, GameUtil.WattageFormatterUnit.Automatic)}" : GameUtil.GetFormattedWattage(wattsGeneratedByCircuit, GameUtil.WattageFormatterUnit.Automatic)); gameObject.GetComponent <LocText>().text = string.Format(UI.DETAILTABS.ENERGYGENERATOR.WATTAGE_GENERATED, text); gameObject.GetComponent <ToolTip>().toolTip = UI.DETAILTABS.ENERGYGENERATOR.WATTAGE_GENERATED_TOOLTIP; gameObject.SetActive(true); gameObject = AddOrGetLabel(overviewLabels, overviewPanel, "wattageConsumed"); gameObject.GetComponent <LocText>().text = string.Format(UI.DETAILTABS.ENERGYGENERATOR.WATTAGE_CONSUMED, GameUtil.GetFormattedWattage(circuitManager.GetWattsUsedByCircuit(num), GameUtil.WattageFormatterUnit.Automatic)); gameObject.GetComponent <ToolTip>().toolTip = UI.DETAILTABS.ENERGYGENERATOR.WATTAGE_CONSUMED_TOOLTIP; gameObject.SetActive(true); gameObject = AddOrGetLabel(overviewLabels, overviewPanel, "potentialWattageConsumed"); gameObject.GetComponent <LocText>().text = string.Format(UI.DETAILTABS.ENERGYGENERATOR.POTENTIAL_WATTAGE_CONSUMED, GameUtil.GetFormattedWattage(circuitManager.GetWattsNeededWhenActive(num), GameUtil.WattageFormatterUnit.Automatic)); gameObject.GetComponent <ToolTip>().toolTip = UI.DETAILTABS.ENERGYGENERATOR.POTENTIAL_WATTAGE_CONSUMED_TOOLTIP; gameObject.SetActive(true); gameObject = AddOrGetLabel(overviewLabels, overviewPanel, "maxSafeWattage"); gameObject.GetComponent <LocText>().text = string.Format(UI.DETAILTABS.ENERGYGENERATOR.MAX_SAFE_WATTAGE, GameUtil.GetFormattedWattage(circuitManager.GetMaxSafeWattageForCircuit(num), GameUtil.WattageFormatterUnit.Automatic)); gameObject.GetComponent <ToolTip>().toolTip = UI.DETAILTABS.ENERGYGENERATOR.MAX_SAFE_WATTAGE_TOOLTIP; gameObject.SetActive(true); ReadOnlyCollection <Generator> generatorsOnCircuit = circuitManager.GetGeneratorsOnCircuit(num); ReadOnlyCollection <IEnergyConsumer> consumersOnCircuit = circuitManager.GetConsumersOnCircuit(num); List <Battery> batteriesOnCircuit = circuitManager.GetBatteriesOnCircuit(num); ReadOnlyCollection <Battery> transformersOnCircuit = circuitManager.GetTransformersOnCircuit(num); if (generatorsOnCircuit.Count > 0) { foreach (Generator item in generatorsOnCircuit) { if ((Object)item != (Object)null && (Object)item.GetComponent <Battery>() == (Object)null) { gameObject = AddOrGetLabel(generatorsLabels, generatorsPanel, item.gameObject.GetInstanceID().ToString()); Operational component3 = item.GetComponent <Operational>(); if (component3.IsActive) { gameObject.GetComponent <LocText>().text = $"{item.GetComponent<KSelectable>().entityName}: {GameUtil.GetFormattedWattage(item.WattageRating, GameUtil.WattageFormatterUnit.Automatic)}"; } else { gameObject.GetComponent <LocText>().text = $"{item.GetComponent<KSelectable>().entityName}: {GameUtil.GetFormattedWattage(0f, GameUtil.WattageFormatterUnit.Automatic)} / {GameUtil.GetFormattedWattage(item.WattageRating, GameUtil.WattageFormatterUnit.Automatic)}"; } gameObject.SetActive(true); gameObject.GetComponent <LocText>().fontStyle = (((Object)item.gameObject == (Object)selectedTarget) ? FontStyles.Bold : FontStyles.Normal); } } } else { gameObject = AddOrGetLabel(generatorsLabels, generatorsPanel, "nogenerators"); gameObject.GetComponent <LocText>().text = UI.DETAILTABS.ENERGYGENERATOR.NOGENERATORS; gameObject.SetActive(true); } if (consumersOnCircuit.Count > 0 || transformersOnCircuit.Count > 0) { foreach (IEnergyConsumer item2 in consumersOnCircuit) { AddConsumerInfo(item2, gameObject); } foreach (Battery item3 in transformersOnCircuit) { AddConsumerInfo(item3, gameObject); } } else { gameObject = AddOrGetLabel(consumersLabels, consumersPanel, "noconsumers"); gameObject.GetComponent <LocText>().text = UI.DETAILTABS.ENERGYGENERATOR.NOCONSUMERS; gameObject.SetActive(true); } if (batteriesOnCircuit.Count > 0) { foreach (Battery item4 in batteriesOnCircuit) { if ((Object)item4 != (Object)null) { gameObject = AddOrGetLabel(batteriesLabels, batteriesPanel, item4.gameObject.GetInstanceID().ToString()); gameObject.GetComponent <LocText>().text = string.Format("{0}: {1}", item4.GetComponent <KSelectable>().entityName, GameUtil.GetFormattedJoules(item4.JoulesAvailable, "F1", GameUtil.TimeSlice.None)); gameObject.SetActive(true); gameObject.GetComponent <LocText>().fontStyle = (((Object)item4.gameObject == (Object)selectedTarget) ? FontStyles.Bold : FontStyles.Normal); } } } else { gameObject = AddOrGetLabel(batteriesLabels, batteriesPanel, "nobatteries"); gameObject.GetComponent <LocText>().text = UI.DETAILTABS.ENERGYGENERATOR.NOBATTERIES; gameObject.SetActive(true); } } else { overviewPanel.SetActive(true); generatorsPanel.SetActive(false); consumersPanel.SetActive(false); batteriesPanel.SetActive(false); GameObject gameObject2 = AddOrGetLabel(overviewLabels, overviewPanel, "nocircuit"); gameObject2.GetComponent <LocText>().text = UI.DETAILTABS.ENERGYGENERATOR.DISCONNECTED; gameObject2.SetActive(true); } } }