public override void UpdateHoverElements(List <KSelectable> hoverObjects) { HoverTextScreen instance = HoverTextScreen.Instance; HoverTextDrawer hoverTextDrawer = instance.BeginDrawing(); hoverTextDrawer.BeginShadowBar(false); ActionName = ((!((UnityEngine.Object)currentDef != (UnityEngine.Object)null) || !currentDef.DragBuild) ? UI.TOOLS.BUILD.TOOLACTION : UI.TOOLS.BUILD.TOOLACTION_DRAG); if ((UnityEngine.Object)currentDef != (UnityEngine.Object)null && currentDef.Name != null) { ToolName = string.Format(UI.TOOLS.BUILD.NAME, currentDef.Name); } DrawTitle(instance, hoverTextDrawer); DrawInstructions(instance, hoverTextDrawer); int cell = Grid.PosToCell(Camera.main.ScreenToWorldPoint(KInputManager.GetMousePos())); int min_height = 26; int width = 8; if ((UnityEngine.Object)currentDef != (UnityEngine.Object)null) { Orientation orientation = Orientation.Neutral; if ((UnityEngine.Object)PlayerController.Instance.ActiveTool != (UnityEngine.Object)null) { Type type = PlayerController.Instance.ActiveTool.GetType(); if (typeof(BuildTool).IsAssignableFrom(type) || typeof(BaseUtilityBuildTool).IsAssignableFrom(type)) { if ((UnityEngine.Object)currentDef.BuildingComplete.GetComponent <Rotatable>() != (UnityEngine.Object)null) { hoverTextDrawer.NewLine(min_height); hoverTextDrawer.AddIndent(width); string text = UI.TOOLTIPS.HELP_ROTATE_KEY.ToString(); text = text.Replace("{Key}", GameUtil.GetActionString(Action.RotateBuilding)); hoverTextDrawer.DrawText(text, Styles_Instruction.Standard); } orientation = BuildTool.Instance.GetBuildingOrientation; string fail_reason = "Unknown reason"; Vector3 pos = Grid.CellToPosCCC(cell, Grid.SceneLayer.Building); if (!currentDef.IsValidPlaceLocation(BuildTool.Instance.visualizer, pos, orientation, out fail_reason)) { hoverTextDrawer.NewLine(min_height); hoverTextDrawer.AddIndent(width); hoverTextDrawer.DrawText(fail_reason, HoverTextStyleSettings[1]); } RoomTracker component = currentDef.BuildingComplete.GetComponent <RoomTracker>(); if ((UnityEngine.Object)component != (UnityEngine.Object)null && !component.SufficientBuildLocation(cell)) { hoverTextDrawer.NewLine(min_height); hoverTextDrawer.AddIndent(width); hoverTextDrawer.DrawText(UI.TOOLTIPS.HELP_REQUIRES_ROOM, HoverTextStyleSettings[1]); } } } hoverTextDrawer.NewLine(min_height); hoverTextDrawer.AddIndent(width); hoverTextDrawer.DrawText(ResourceRemainingDisplayScreen.instance.GetString(), Styles_BodyText.Standard); hoverTextDrawer.EndShadowBar(); HashedString mode = SimDebugView.Instance.GetMode(); if (mode == OverlayModes.Logic.ID && hoverObjects != null) { SelectToolHoverTextCard component2 = SelectTool.Instance.GetComponent <SelectToolHoverTextCard>(); foreach (KSelectable hoverObject in hoverObjects) { LogicPorts component3 = hoverObject.GetComponent <LogicPorts>(); if ((UnityEngine.Object)component3 != (UnityEngine.Object)null && component3.TryGetPortAtCell(cell, out LogicPorts.Port port, out bool isInput)) { bool flag = component3.IsPortConnected(port.id); hoverTextDrawer.BeginShadowBar(false); int num; if (isInput) { string replacement = (!port.displayCustomName) ? UI.LOGIC_PORTS.PORT_INPUT_DEFAULT_NAME.text : port.description; num = component3.GetInputValue(port.id); hoverTextDrawer.DrawText(UI.TOOLS.GENERIC.LOGIC_INPUT_HOVER_FMT.Replace("{Port}", replacement).Replace("{Name}", hoverObject.GetProperName().ToUpper()), component2.Styles_Title.Standard); } else { string replacement2 = (!port.displayCustomName) ? UI.LOGIC_PORTS.PORT_OUTPUT_DEFAULT_NAME.text : port.description; num = component3.GetOutputValue(port.id); hoverTextDrawer.DrawText(UI.TOOLS.GENERIC.LOGIC_OUTPUT_HOVER_FMT.Replace("{Port}", replacement2).Replace("{Name}", hoverObject.GetProperName().ToUpper()), component2.Styles_Title.Standard); } hoverTextDrawer.NewLine(26); TextStyleSetting textStyleSetting = (!flag) ? component2.Styles_LogicActive.Standard : ((num != 1) ? component2.Styles_LogicSignalInactive : component2.Styles_LogicActive.Selected); hoverTextDrawer.DrawIcon((num != 1 || !flag) ? component2.iconDash : component2.iconActiveAutomationPort, textStyleSetting.textColor, 18, 2); hoverTextDrawer.DrawText(port.activeDescription, textStyleSetting); hoverTextDrawer.NewLine(26); TextStyleSetting textStyleSetting2 = (!flag) ? component2.Styles_LogicStandby.Standard : ((num != 0) ? component2.Styles_LogicSignalInactive : component2.Styles_LogicStandby.Selected); hoverTextDrawer.DrawIcon((num != 0 || !flag) ? component2.iconDash : component2.iconActiveAutomationPort, textStyleSetting2.textColor, 18, 2); hoverTextDrawer.DrawText(port.inactiveDescription, textStyleSetting2); hoverTextDrawer.EndShadowBar(); } LogicGate component4 = hoverObject.GetComponent <LogicGate>(); if ((UnityEngine.Object)component4 != (UnityEngine.Object)null && component4.TryGetPortAtCell(cell, out LogicGateBase.PortId port2)) { int portValue = component4.GetPortValue(port2); bool portConnected = component4.GetPortConnected(port2); LogicGate.LogicGateDescriptions.Description portDescription = component4.GetPortDescription(port2); hoverTextDrawer.BeginShadowBar(false); if (port2 == LogicGateBase.PortId.Output) { hoverTextDrawer.DrawText(UI.TOOLS.GENERIC.LOGIC_MULTI_OUTPUT_HOVER_FMT.Replace("{Port}", portDescription.name).Replace("{Name}", hoverObject.GetProperName().ToUpper()), component2.Styles_Title.Standard); } else { hoverTextDrawer.DrawText(UI.TOOLS.GENERIC.LOGIC_MULTI_INPUT_HOVER_FMT.Replace("{Port}", portDescription.name).Replace("{Name}", hoverObject.GetProperName().ToUpper()), component2.Styles_Title.Standard); } hoverTextDrawer.NewLine(26); TextStyleSetting textStyleSetting3 = (!portConnected) ? component2.Styles_LogicActive.Standard : ((portValue != 1) ? component2.Styles_LogicSignalInactive : component2.Styles_LogicActive.Selected); hoverTextDrawer.DrawIcon((portValue != 1 || !portConnected) ? component2.iconDash : component2.iconActiveAutomationPort, textStyleSetting3.textColor, 18, 2); hoverTextDrawer.DrawText(portDescription.active, textStyleSetting3); hoverTextDrawer.NewLine(26); TextStyleSetting textStyleSetting4 = (!portConnected) ? component2.Styles_LogicStandby.Standard : ((portValue != 0) ? component2.Styles_LogicSignalInactive : component2.Styles_LogicStandby.Selected); hoverTextDrawer.DrawIcon((portValue != 0 || !portConnected) ? component2.iconDash : component2.iconActiveAutomationPort, textStyleSetting4.textColor, 18, 2); hoverTextDrawer.DrawText(portDescription.inactive, textStyleSetting4); hoverTextDrawer.EndShadowBar(); } } } else if (mode == OverlayModes.Power.ID) { CircuitManager circuitManager = Game.Instance.circuitManager; ushort circuitID = circuitManager.GetCircuitID(cell); if (circuitID != 65535) { hoverTextDrawer.BeginShadowBar(false); float wattsNeededWhenActive = circuitManager.GetWattsNeededWhenActive(circuitID); wattsNeededWhenActive += currentDef.EnergyConsumptionWhenActive; float maxSafeWattageForCircuit = circuitManager.GetMaxSafeWattageForCircuit(circuitID); Color color = (!(wattsNeededWhenActive >= maxSafeWattageForCircuit)) ? Color.white : Color.red; hoverTextDrawer.AddIndent(width); hoverTextDrawer.DrawText(string.Format(UI.DETAILTABS.ENERGYGENERATOR.POTENTIAL_WATTAGE_CONSUMED, GameUtil.GetFormattedWattage(wattsNeededWhenActive, GameUtil.WattageFormatterUnit.Automatic)), Styles_BodyText.Standard, color, true); hoverTextDrawer.EndShadowBar(); } } } hoverTextDrawer.EndDrawing(); }
private void Refresh() { if (!((Object)selectedTarget == (Object)null)) { foreach (KeyValuePair <string, GameObject> overviewLabel in overviewLabels) { overviewLabel.Value.SetActive(false); } foreach (KeyValuePair <string, GameObject> generatorsLabel in generatorsLabels) { generatorsLabel.Value.SetActive(false); } foreach (KeyValuePair <string, GameObject> consumersLabel in consumersLabels) { consumersLabel.Value.SetActive(false); } foreach (KeyValuePair <string, GameObject> batteriesLabel in batteriesLabels) { batteriesLabel.Value.SetActive(false); } CircuitManager circuitManager = Game.Instance.circuitManager; ushort num = ushort.MaxValue; EnergyConsumer component = selectedTarget.GetComponent <EnergyConsumer>(); if ((Object)component != (Object)null) { num = component.CircuitID; } else { Generator component2 = selectedTarget.GetComponent <Generator>(); if ((Object)component2 != (Object)null) { num = component2.CircuitID; } } if (num == 65535) { int cell = Grid.PosToCell(selectedTarget.transform.GetPosition()); num = circuitManager.GetCircuitID(cell); } if (num != 65535) { overviewPanel.SetActive(true); generatorsPanel.SetActive(true); consumersPanel.SetActive(true); batteriesPanel.SetActive(true); float joulesAvailableOnCircuit = circuitManager.GetJoulesAvailableOnCircuit(num); GameObject gameObject = AddOrGetLabel(overviewLabels, overviewPanel, "joulesAvailable"); gameObject.GetComponent <LocText>().text = string.Format(UI.DETAILTABS.ENERGYGENERATOR.AVAILABLE_JOULES, GameUtil.GetFormattedJoules(joulesAvailableOnCircuit, "F1", GameUtil.TimeSlice.None)); gameObject.GetComponent <ToolTip>().toolTip = UI.DETAILTABS.ENERGYGENERATOR.AVAILABLE_JOULES_TOOLTIP; gameObject.SetActive(true); float wattsGeneratedByCircuit = circuitManager.GetWattsGeneratedByCircuit(num); float potentialWattsGeneratedByCircuit = circuitManager.GetPotentialWattsGeneratedByCircuit(num); gameObject = AddOrGetLabel(overviewLabels, overviewPanel, "wattageGenerated"); string text = null; text = ((wattsGeneratedByCircuit != potentialWattsGeneratedByCircuit) ? $"{GameUtil.GetFormattedWattage(wattsGeneratedByCircuit, GameUtil.WattageFormatterUnit.Automatic)} / {GameUtil.GetFormattedWattage(potentialWattsGeneratedByCircuit, GameUtil.WattageFormatterUnit.Automatic)}" : GameUtil.GetFormattedWattage(wattsGeneratedByCircuit, GameUtil.WattageFormatterUnit.Automatic)); gameObject.GetComponent <LocText>().text = string.Format(UI.DETAILTABS.ENERGYGENERATOR.WATTAGE_GENERATED, text); gameObject.GetComponent <ToolTip>().toolTip = UI.DETAILTABS.ENERGYGENERATOR.WATTAGE_GENERATED_TOOLTIP; gameObject.SetActive(true); gameObject = AddOrGetLabel(overviewLabels, overviewPanel, "wattageConsumed"); gameObject.GetComponent <LocText>().text = string.Format(UI.DETAILTABS.ENERGYGENERATOR.WATTAGE_CONSUMED, GameUtil.GetFormattedWattage(circuitManager.GetWattsUsedByCircuit(num), GameUtil.WattageFormatterUnit.Automatic)); gameObject.GetComponent <ToolTip>().toolTip = UI.DETAILTABS.ENERGYGENERATOR.WATTAGE_CONSUMED_TOOLTIP; gameObject.SetActive(true); gameObject = AddOrGetLabel(overviewLabels, overviewPanel, "potentialWattageConsumed"); gameObject.GetComponent <LocText>().text = string.Format(UI.DETAILTABS.ENERGYGENERATOR.POTENTIAL_WATTAGE_CONSUMED, GameUtil.GetFormattedWattage(circuitManager.GetWattsNeededWhenActive(num), GameUtil.WattageFormatterUnit.Automatic)); gameObject.GetComponent <ToolTip>().toolTip = UI.DETAILTABS.ENERGYGENERATOR.POTENTIAL_WATTAGE_CONSUMED_TOOLTIP; gameObject.SetActive(true); gameObject = AddOrGetLabel(overviewLabels, overviewPanel, "maxSafeWattage"); gameObject.GetComponent <LocText>().text = string.Format(UI.DETAILTABS.ENERGYGENERATOR.MAX_SAFE_WATTAGE, GameUtil.GetFormattedWattage(circuitManager.GetMaxSafeWattageForCircuit(num), GameUtil.WattageFormatterUnit.Automatic)); gameObject.GetComponent <ToolTip>().toolTip = UI.DETAILTABS.ENERGYGENERATOR.MAX_SAFE_WATTAGE_TOOLTIP; gameObject.SetActive(true); ReadOnlyCollection <Generator> generatorsOnCircuit = circuitManager.GetGeneratorsOnCircuit(num); ReadOnlyCollection <IEnergyConsumer> consumersOnCircuit = circuitManager.GetConsumersOnCircuit(num); List <Battery> batteriesOnCircuit = circuitManager.GetBatteriesOnCircuit(num); ReadOnlyCollection <Battery> transformersOnCircuit = circuitManager.GetTransformersOnCircuit(num); if (generatorsOnCircuit.Count > 0) { foreach (Generator item in generatorsOnCircuit) { if ((Object)item != (Object)null && (Object)item.GetComponent <Battery>() == (Object)null) { gameObject = AddOrGetLabel(generatorsLabels, generatorsPanel, item.gameObject.GetInstanceID().ToString()); Operational component3 = item.GetComponent <Operational>(); if (component3.IsActive) { gameObject.GetComponent <LocText>().text = $"{item.GetComponent<KSelectable>().entityName}: {GameUtil.GetFormattedWattage(item.WattageRating, GameUtil.WattageFormatterUnit.Automatic)}"; } else { gameObject.GetComponent <LocText>().text = $"{item.GetComponent<KSelectable>().entityName}: {GameUtil.GetFormattedWattage(0f, GameUtil.WattageFormatterUnit.Automatic)} / {GameUtil.GetFormattedWattage(item.WattageRating, GameUtil.WattageFormatterUnit.Automatic)}"; } gameObject.SetActive(true); gameObject.GetComponent <LocText>().fontStyle = (((Object)item.gameObject == (Object)selectedTarget) ? FontStyles.Bold : FontStyles.Normal); } } } else { gameObject = AddOrGetLabel(generatorsLabels, generatorsPanel, "nogenerators"); gameObject.GetComponent <LocText>().text = UI.DETAILTABS.ENERGYGENERATOR.NOGENERATORS; gameObject.SetActive(true); } if (consumersOnCircuit.Count > 0 || transformersOnCircuit.Count > 0) { foreach (IEnergyConsumer item2 in consumersOnCircuit) { AddConsumerInfo(item2, gameObject); } foreach (Battery item3 in transformersOnCircuit) { AddConsumerInfo(item3, gameObject); } } else { gameObject = AddOrGetLabel(consumersLabels, consumersPanel, "noconsumers"); gameObject.GetComponent <LocText>().text = UI.DETAILTABS.ENERGYGENERATOR.NOCONSUMERS; gameObject.SetActive(true); } if (batteriesOnCircuit.Count > 0) { foreach (Battery item4 in batteriesOnCircuit) { if ((Object)item4 != (Object)null) { gameObject = AddOrGetLabel(batteriesLabels, batteriesPanel, item4.gameObject.GetInstanceID().ToString()); gameObject.GetComponent <LocText>().text = string.Format("{0}: {1}", item4.GetComponent <KSelectable>().entityName, GameUtil.GetFormattedJoules(item4.JoulesAvailable, "F1", GameUtil.TimeSlice.None)); gameObject.SetActive(true); gameObject.GetComponent <LocText>().fontStyle = (((Object)item4.gameObject == (Object)selectedTarget) ? FontStyles.Bold : FontStyles.Normal); } } } else { gameObject = AddOrGetLabel(batteriesLabels, batteriesPanel, "nobatteries"); gameObject.GetComponent <LocText>().text = UI.DETAILTABS.ENERGYGENERATOR.NOBATTERIES; gameObject.SetActive(true); } } else { overviewPanel.SetActive(true); generatorsPanel.SetActive(false); consumersPanel.SetActive(false); batteriesPanel.SetActive(false); GameObject gameObject2 = AddOrGetLabel(overviewLabels, overviewPanel, "nocircuit"); gameObject2.GetComponent <LocText>().text = UI.DETAILTABS.ENERGYGENERATOR.DISCONNECTED; gameObject2.SetActive(true); } } }
/// <summary> /// Updates the circuit summary information. /// </summary> /// <param name="manager">The circuit manager to query.</param> /// <param name="circuitID">The circuit to look up.</param> private void RefreshSummary(CircuitManager manager, ushort circuitID) { var text = CACHED_BUILDER; // Available text.Clear().Append(ENERGYGENERATOR.AVAILABLE_JOULES).Replace("{0}", GameUtil. GetFormattedJoules(manager.GetJoulesAvailableOnCircuit(circuitID))); joulesAvailable.text.SetText(text); // Generated float generated = GetWattageGenerated(manager, circuitID, out float potential); text.Clear(); if (Mathf.Approximately(generated, potential)) { FormatStringPatches.GetFormattedWattage(text, generated); } else { FormatStringPatches.GetFormattedWattage(text, generated); text.Append(" / "); FormatStringPatches.GetFormattedWattage(text, potential); } string ratio = text.ToString(); text.Clear().Append(ENERGYGENERATOR.WATTAGE_GENERATED).Replace("{0}", ratio); wattageGenerated.text.SetText(text); // Consumed text.Clear().Append(ENERGYGENERATOR.WATTAGE_CONSUMED).Replace("{0}", GameUtil.GetFormattedWattage(manager.GetWattsUsedByCircuit(circuitID))); wattageConsumed.text.SetText(text); // Max consumed text.Clear().Append(ENERGYGENERATOR.POTENTIAL_WATTAGE_CONSUMED).Replace("{0}", GameUtil.GetFormattedWattage(GetWattsNeededWhenActive(manager, circuitID))); potentialWattageConsumed.text.SetText(text); // Max safe text.Clear().Append(ENERGYGENERATOR.MAX_SAFE_WATTAGE).Replace("{0}", GameUtil.GetFormattedWattage(manager.GetMaxSafeWattageForCircuit(circuitID))); maxSafeWattage.text.SetText(text); }