/// <summary> /// Resume playing audio clips after calling a Pause. /// </summary> public override void Resume() { foreach (TimelineItem item in GetTimelineItems()) { CinemaAudio cinemaAudio = item as CinemaAudio; if (cinemaAudio != null) { if (((base.Cutscene.RunningTime > cinemaAudio.Firetime)) && (base.Cutscene.RunningTime < (cinemaAudio.Firetime + cinemaAudio.Duration))) { cinemaAudio.Resume(); } } } }
/// <summary> /// Resume playing audio clips after calling a Pause. /// </summary> public override void Resume() { TimelineItem[] items = GetTimelineItems(); for (int i = 0; i < items.Length; i++) { CinemaAudio cinemaAudio = items[i] as CinemaAudio; if (cinemaAudio != null) { if (((base.Cutscene.RunningTime > cinemaAudio.Firetime)) && (base.Cutscene.RunningTime < (cinemaAudio.Firetime + cinemaAudio.Duration))) { cinemaAudio.Resume(); } } } }
/// <summary> /// Resume playing audio clips after calling a Pause. /// </summary> public override void Resume() { { var __array4 = GetTimelineItems(); var __arrayLength4 = __array4.Length; for (int __i4 = 0; __i4 < __arrayLength4; ++__i4) { var item = (TimelineItem)__array4[__i4]; { CinemaAudio cinemaAudio = item as CinemaAudio; if (cinemaAudio != null) { if (((base.Cutscene.RunningTime > cinemaAudio.Firetime)) && (base.Cutscene.RunningTime < (cinemaAudio.Firetime + cinemaAudio.Duration))) { cinemaAudio.Resume(); } } } } } }