public void Foreach(ChunkVisibility filter, Action <Vector3i, ChunkData, object> callback) { foreach (var kp in chunks) { if (filter == ChunkVisibility.None || kp.Value.visibility == filter) { callback(kp.Key, kp.Value.terrainData, kp.Value.userData); } } }
public Chunk(ChunkData terrain, object user, ChunkVisibility visi) { terrainData = terrain; userData = user; visibility = visi; }