public void Setup() { _data = new VoxelGrid(32, 1); var chunkGenerator = new ChunkGenerator(null, 32, 1); var random = new Random(0); chunkGenerator.GenerateSpheres(_data, random); chunkGenerator.SplatterHoles(_data, random); _vertices = new List <VertexPositionTextureNormal>(_data.GridSize * _data.GridSize * _data.GridSize); _indices = new List <ushort>(_data.GridSize * _data.GridSize * _data.GridSize); _imageSize = new Vector2(32, 32); }