public override void OnInspectorGUI() { DrawDefaultInspector(); ChunkGenerator myScript = (ChunkGenerator)target; if (GUILayout.Button("Create Chunks")) { myScript.ChunkItUp(); } if (GUILayout.Button("DEACTIVATE all objects")) { myScript.ActiveToggle(false); } if (GUILayout.Button("ACTIVATE all objects")) { myScript.ActiveToggle(true); } }