public static void Skill_2() { if (PlayerInfo.skilllvl[1] > 0) { if (PlayerInfo.skilllvl[1] > 1) { skillRange_2 = 25; } else { skillRange_2 = 20; } if (PlayerInfo.qualify[2] == 2) { if (PlayerInfo.skilllvl[1] > 2) { PlayerInfo.skillcd[1] = 3 - Q13; } else { PlayerInfo.skillcd[1] = 4 - Q13; } AreaATK.Area_ATK_Myself(ConnectAndJoinRandom.character, 2, RandomDie.pad, skillRange_2); } else { Choose.Selecting(ConnectAndJoinRandom.character, 2, skillRange_2); } } }
public static void Skill_1() { if (PlayerInfo.skilllvl[0] > 0) { Choose.Selecting(ConnectAndJoinRandom.character, 1, skillRange); } }
public static void Skill_1() { if (PlayerInfo.skilllvl[0] > 0) { if (PlayerInfo.qualify[2] == 2) { if (PlayerInfo.skilllvl[0] == 1) { PlayerInfo.skillcd[0] = 4; } else if (PlayerInfo.skilllvl[0] == 2) { PlayerInfo.skillcd[0] = 3; } else if (PlayerInfo.skilllvl[0] == 3) { PlayerInfo.skillcd[0] = 2; } AreaATK.Area_ATK_Myself(ConnectAndJoinRandom.character, 1, RandomDie.pad, skillRange_1); } else { Choose.Selecting(ConnectAndJoinRandom.character, 1, skillRange_1); } } }
public void OnClick() { Choose.Selecting(ConnectAndJoinRandom.character, 0, PlayerInfo.range); }