示例#1
0
    public void TriggerChoice(UnityChoiceHandler choiceHandler, Player choosingPlayer, ChoiceTypeInputHandler _inputHandler)
    {
        inputHandler      = _inputHandler;
        curChoiceHandler  = choiceHandler;
        CurChoosingPlayer = choosingPlayer;

        checkIfShouldSkip = true;
    }
示例#2
0
 private void cleanupAfterChoice()
 {
     resetChoiceUI();
     CurChoosingPlayer = null;
     inputHandler      = null;
 }