public void TriggerChoice(UnityChoiceHandler choiceHandler, Player choosingPlayer, ChoiceTypeInputHandler _inputHandler) { inputHandler = _inputHandler; curChoiceHandler = choiceHandler; CurChoosingPlayer = choosingPlayer; checkIfShouldSkip = true; }
private void cleanupAfterChoice() { resetChoiceUI(); CurChoosingPlayer = null; inputHandler = null; }