// Start is called before the first frame update void Start() { StartCoroutine(CountdownToStart()); //Disables only the script for the chicken, in order to not moving. Not the whole game player = GameObject.FindGameObjectWithTag("Player"); playerScript = player.GetComponent <ChickenMovement>(); playerScript.enabled = false; strengthPatternUI = GameObject.FindGameObjectWithTag("StrengthPatternUI"); strengthPatternUI.GetComponent <StrengthPatternUI>().enabled = false; statusUI = GameObject.FindGameObjectWithTag("StatusUI"); statusUI.transform.GetChild(0).gameObject.SetActive(false); statusUI.transform.GetChild(2).gameObject.SetActive(false); statusUI.transform.GetChild(3).gameObject.SetActive(false); }
// Start is called before the first frame update void Start() { isHit = false; animator = transform.GetChild(0).gameObject.GetComponent <Animator>(); chMv = GetComponent <ChickenMovement>(); groundSpawner = GameObject.FindObjectOfType <GroundSpawner>(); strengthEffect = transform.GetChild(1).gameObject.GetComponent <SpawnEffect>(); createTargetPatternStrength(); // createTargetPatternJump(); // Access chicken's body color chk_rendererBD = chickenBody.GetComponent <SkinnedMeshRenderer>(); chk_rendererWG = chickenWings.GetComponent <SkinnedMeshRenderer>(); chk_rendererTH = chickenThigs.GetComponent <SkinnedMeshRenderer>(); originalColor = chk_rendererBD.material.color; }
private void disableMovement(GameObject chicken) { ChickenMovement movementScript = chicken.GetComponent <ChickenMovement>(); movementScript.enabled = false; }
private void Start() { movementScript = GetComponent <ChickenMovement>(); }
protected override void Awake() { base.Awake(); m_Movement = GetComponent <ChickenMovement>(); }