Beispiel #1
0
    // Start is called before the first frame update
    void Start()
    {
        StartCoroutine(CountdownToStart());
        //Disables only the script for the chicken, in order to not moving. Not the whole game
        player               = GameObject.FindGameObjectWithTag("Player");
        playerScript         = player.GetComponent <ChickenMovement>();
        playerScript.enabled = false;
        strengthPatternUI    = GameObject.FindGameObjectWithTag("StrengthPatternUI");

        strengthPatternUI.GetComponent <StrengthPatternUI>().enabled = false;

        statusUI = GameObject.FindGameObjectWithTag("StatusUI");
        statusUI.transform.GetChild(0).gameObject.SetActive(false);
        statusUI.transform.GetChild(2).gameObject.SetActive(false);
        statusUI.transform.GetChild(3).gameObject.SetActive(false);
    }
Beispiel #2
0
    // Start is called before the first frame update
    void Start()
    {
        isHit          = false;
        animator       = transform.GetChild(0).gameObject.GetComponent <Animator>();
        chMv           = GetComponent <ChickenMovement>();
        groundSpawner  = GameObject.FindObjectOfType <GroundSpawner>();
        strengthEffect = transform.GetChild(1).gameObject.GetComponent <SpawnEffect>();


        createTargetPatternStrength();
        // createTargetPatternJump();

        // Access chicken's body color
        chk_rendererBD = chickenBody.GetComponent <SkinnedMeshRenderer>();
        chk_rendererWG = chickenWings.GetComponent <SkinnedMeshRenderer>();
        chk_rendererTH = chickenThigs.GetComponent <SkinnedMeshRenderer>();
        originalColor  = chk_rendererBD.material.color;
    }
Beispiel #3
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    private void disableMovement(GameObject chicken)
    {
        ChickenMovement movementScript = chicken.GetComponent <ChickenMovement>();

        movementScript.enabled = false;
    }
Beispiel #4
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 private void Start()
 {
     movementScript = GetComponent <ChickenMovement>();
 }
Beispiel #5
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 protected override void Awake()
 {
     base.Awake();
     m_Movement = GetComponent <ChickenMovement>();
 }