private void Awake() { _instance = this; // 检测是否有ab包更新 downloadPath = PathUtil.GetAssetBundlePath(); // 检测资源更新 checkRes = new CheckUpdate(StartGame); checkRes.DownLoadVersionFile(); //StartCoroutine(DownLoadRes(() => //{ // UIMgr.InitializeUISystem(); // Game.UIMgr.PushScene(UIPage.LoginPage); // // 资源更新完后 , 去加载Manifest文件 // StartCoroutine(LoadManifest.Instance.LoadAssetBundleManifest()); //})); }