//It works when you touh or click for game to start public void StartGame() { waveIndex++; waweEnded = false; gameEnded = false; isGameStarted = true; gameStopped = false; player_Shoot.enabled = true; player_Shoot.GetComponent <Rigidbody2D>().constraints = RigidbodyConstraints2D.None; //Oluştur checkPointManager.CreateCheckPoints(); survivalEnemyManager.ProduceEnemys(); }