void OnTriggerEnter2D(Collider2D other) { if (!isOn) { if (other.gameObject.tag == "Player") { CheckPointManager.RefreshCheckPoint(checknum, this.gameObject.GetComponent <Transform>().position); isOn = true; anim.Play("on"); } } }
public void SavePlayerPosition() { CheckPointManager.RefreshCheckPoint(1, GameObject.FindWithTag("Player").GetComponent <Transform>().position); }