private void StopCheckCodes() { m_SoundManager.Stop(); m_CodeMechine.StopCheckCodes(); CurrentPlayer = null; m_Animator.SetTrigger("Stop"); m_CurrentPhase = 0; m_MobTimer = 0; m_ActTimer = 0; DoState = null; if (OnStop != null) { OnStop(); } }
/// <summary> /// Stop checking stratagem codes. /// </summary> public void StopCheckCodes() { m_SoundManager.Stop(); m_CheckCodesMechine.StopCheckCodes(); }