private void StopCheckCodes()
 {
     m_SoundManager.Stop();
     m_CodeMechine.StopCheckCodes();
     CurrentPlayer = null;
     m_Animator.SetTrigger("Stop");
     m_CurrentPhase = 0;
     m_MobTimer     = 0;
     m_ActTimer     = 0;
     DoState        = null;
     if (OnStop != null)
     {
         OnStop();
     }
 }
 /// <summary>
 /// Stop checking stratagem codes.
 /// </summary>
 public void StopCheckCodes()
 {
     m_SoundManager.Stop();
     m_CheckCodesMechine.StopCheckCodes();
 }