示例#1
0
        public void ChatToggle()
        {
            if (!isConnected)
            {
                return;
            }

            if (chatUIManager == null)
            {
                chatUIManager = GetComponentInChildren <ChatUIManager>();
            }

            chatUIManager.OnChatToggle();
        }
示例#2
0
        public void SetUp()
        {
            InputField    = MonoBehaviour.Instantiate(new GameObject()).AddComponent <InputField>();
            SendButton    = MonoBehaviour.Instantiate(new GameObject()).AddComponent <Button>();
            Messageboard  = MonoBehaviour.Instantiate(new GameObject()).AddComponent <Text>();
            ChatUIManager = MonoBehaviour.Instantiate(new GameObject()).AddComponent <ChatUIManager>();

            ChatUIManager.InputField   = InputField;
            ChatUIManager.SendButton   = SendButton;
            ChatUIManager.Messageboard = Messageboard;

            MessageTestDummy = new MessageTestDummy();

            ChatUIManager.Request_Send += MessageTestDummy.AcceptMessage;
        }
示例#3
0
 private void Awake()
 {
     Instance = this;
 }