public void ChatToggle() { if (!isConnected) { return; } if (chatUIManager == null) { chatUIManager = GetComponentInChildren <ChatUIManager>(); } chatUIManager.OnChatToggle(); }
public void SetUp() { InputField = MonoBehaviour.Instantiate(new GameObject()).AddComponent <InputField>(); SendButton = MonoBehaviour.Instantiate(new GameObject()).AddComponent <Button>(); Messageboard = MonoBehaviour.Instantiate(new GameObject()).AddComponent <Text>(); ChatUIManager = MonoBehaviour.Instantiate(new GameObject()).AddComponent <ChatUIManager>(); ChatUIManager.InputField = InputField; ChatUIManager.SendButton = SendButton; ChatUIManager.Messageboard = Messageboard; MessageTestDummy = new MessageTestDummy(); ChatUIManager.Request_Send += MessageTestDummy.AcceptMessage; }
private void Awake() { Instance = this; }