void BeginConversation() { _current = 0; _playerText.SetConversation(this); _npcText.SetConversation(this); if (_playerText.gameObject.name == "KnightPlayer" || _playerText.gameObject.name == "MagePlayer") { GameObject.Find("KnightPlayer").GetComponent <ChatText>().SetConversation(this); GameObject.Find("MagePlayer").GetComponent <ChatText>().SetConversation(this); } InvokeRepeating(nameof(DisplayMessage), 0f, Time); }