private void HandleChatMessageEvent(Client client, D2gsPacket obj) { var packet = new ChatPacket(obj); if (packet.ChatType != 0x04) { Log.Debug(packet.RenderText()); if (packet.CharacterName != client.Game.Me?.Name) { SendMessage($"To {client.LoggedInUserName()} :" + packet.RenderText()).Wait(); } } }