Beispiel #1
0
        private void HandleChatMessageEvent(Client client, D2gsPacket obj)
        {
            var packet = new ChatPacket(obj);

            if (packet.ChatType != 0x04)
            {
                Log.Debug(packet.RenderText());
                if (packet.CharacterName != client.Game.Me?.Name)
                {
                    SendMessage($"To {client.LoggedInUserName()} :" + packet.RenderText()).Wait();
                }
            }
        }