void Start() { Application.runInBackground = true; if (!PhotonNetwork.connected) { SceneManager.LoadScene("launcher"); return; } if (playerPrefab == null) { Debug.LogError("Missing player prefap"); } else { if (Player == null) { Debug.Log("Create player"); #if LOGGING Debug.Log("We are Instantiating LocalPlayer from " + SceneManagerHelper.ActiveSceneName); #endif GameObject obj = PhotonNetwork.Instantiate(this.playerPrefab.name, new Vector3(0f, 5f, 0f), Quaternion.identity, 0); Player = obj.GetComponent <NetworkObservable>(); chatGUI.UserName = PhotonNetwork.playerName; chatGUI.Connect(); PlayerPrefs.SetString(UserNamePlayerPref, chatGUI.UserName); } } }
public void StartChat() { ChatGui chatGui = Object.FindObjectOfType <ChatGui>(); chatGui.UserName = this.idInput.get_text().Trim(); chatGui.Connect(); base.enabled = false; PlayerPrefs.SetString("NamePickUserName", chatGui.UserName); }
public void StartChat() { ChatGui chatNewComponent = FindObjectOfType <ChatGui>(); chatNewComponent.UserName = this.idInput.text.Trim(); chatNewComponent.Connect(); enabled = false; PlayerPrefs.SetString(NamePickGui.UserNamePlayerPref, chatNewComponent.UserName); }
public void StartChat() { ChatGui chatNewComponent = FindObjectOfType <ChatGui>(); chatNewComponent.UserName = GameObject.FindGameObjectWithTag("UserData").GetComponent <UserData> ().UserName; chatNewComponent.Connect(); enabled = false; PlayerPrefs.SetString(NamePickGui.UserNamePlayerPref, GameObject.FindGameObjectWithTag("UserData").GetComponent <UserData> ().UserName); }