Exemple #1
0
    void Start()
    {
        Application.runInBackground = true;
        if (!PhotonNetwork.connected)
        {
            SceneManager.LoadScene("launcher");
            return;
        }

        if (playerPrefab == null)
        {
            Debug.LogError("Missing player prefap");
        }
        else
        {
            if (Player == null)
            {
                Debug.Log("Create player");
#if LOGGING
                Debug.Log("We are Instantiating LocalPlayer from " + SceneManagerHelper.ActiveSceneName);
#endif
                GameObject obj = PhotonNetwork.Instantiate(this.playerPrefab.name, new Vector3(0f, 5f, 0f), Quaternion.identity, 0);
                Player           = obj.GetComponent <NetworkObservable>();
                chatGUI.UserName = PhotonNetwork.playerName;
                chatGUI.Connect();
                PlayerPrefs.SetString(UserNamePlayerPref, chatGUI.UserName);
            }
        }
    }
    public void StartChat()
    {
        ChatGui chatGui = Object.FindObjectOfType <ChatGui>();

        chatGui.UserName = this.idInput.get_text().Trim();
        chatGui.Connect();
        base.enabled = false;
        PlayerPrefs.SetString("NamePickUserName", chatGui.UserName);
    }
Exemple #3
0
    public void StartChat()
    {
        ChatGui chatNewComponent = FindObjectOfType <ChatGui>();

        chatNewComponent.UserName = this.idInput.text.Trim();
        chatNewComponent.Connect();
        enabled = false;

        PlayerPrefs.SetString(NamePickGui.UserNamePlayerPref, chatNewComponent.UserName);
    }
Exemple #4
0
    public void StartChat()
    {
        ChatGui chatNewComponent = FindObjectOfType <ChatGui>();

        chatNewComponent.UserName = GameObject.FindGameObjectWithTag("UserData").GetComponent <UserData> ().UserName;
        chatNewComponent.Connect();
        enabled = false;

        PlayerPrefs.SetString(NamePickGui.UserNamePlayerPref, GameObject.FindGameObjectWithTag("UserData").GetComponent <UserData> ().UserName);
    }