void Start() { kills = 0; chatMessages = new Chat (); chatMessages.setMessageHistorySize (5); chatMessages.setMessageLifeSpan (10000); if (isLocalPlayer) { ShipCamera sc = gameObject.AddComponent<ShipCamera>(); sc.setHeight(10); assignShip(); setCameraToFollow(); thisPlayer = this; } deadTimer = spawnDelay; mouseControl = gameObject.AddComponent<MouseControl> (); pointersActive = false; }