public static Sprite GetSprite(CharsGenres characters) { switch (characters) { default: return(CharacterAssets.Instance.None); case CharsGenres.Fantasy: return(CharacterAssets.Instance.Fantasy); case CharsGenres.Romance: return(CharacterAssets.Instance.Romance); case CharsGenres.Comedy: return(CharacterAssets.Instance.Comedy); case CharsGenres.Horror: return(CharacterAssets.Instance.Horror); case CharsGenres.Music: return(CharacterAssets.Instance.Music); case CharsGenres.Mystery: return(CharacterAssets.Instance.Mystery); case CharsGenres.Action: return(CharacterAssets.Instance.Action); case CharsGenres.Dystopia: return(CharacterAssets.Instance.Dystopia); case CharsGenres.Western: return(CharacterAssets.Instance.Western); case CharsGenres.Scifi: return(CharacterAssets.Instance.Scifi); } }
public static int Charprice(CharsGenres characters) { switch (characters) { default: return(0); case CharsGenres.Fantasy: return(500); case CharsGenres.Romance: return(1500); case CharsGenres.Comedy: return(2000); case CharsGenres.Horror: return(2500); case CharsGenres.Music: return(3000); case CharsGenres.Mystery: return(3500); case CharsGenres.Action: return(4000); case CharsGenres.Dystopia: return(4500); case CharsGenres.Western: return(5000); case CharsGenres.Scifi: return(5500); } }